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Research map / 3D vision / Gaussian splatting

CoGS: Controllable Gaussian Splatting

CVPR 2024 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 34 citations (OpenAlex)

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Extends 3D Gaussian Splatting to monocular dynamic scenes with per-Gaussian deformation MLPs and regularizers, then adds learned mask-based control signals for real-time, controllable manipulation of articulated parts.

Problem

Monocular dynamic scene reconstruction and re-animation of articulated objects is costly with NeRFs, existing dynamic Gaussian methods need synchronized multi-view cameras, and prior controllable NeRFs require pre-computed control signals and masks.

Approach

Learns per-Gaussian offset MLPs for position, color, rotation and scale over time, regularized by neighborhood rigidity/trajectory losses, then learns a 3D Gaussian-level mask and an unsupervised PCA-based control signal extracted from Gaussian motion to drive per-part attribute offsets.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add Lnorm (ablation)CoGS dynamic GS · Synthetic dynamic scenesPSNR: 37.41 -> 37.90Helped
add Ldiff (ablation)CoGS dynamic GS · Synthetic dynamic scenesPSNR: 37.68 -> 37.90Helped
add Lrigid (ablation)CoGS dynamic GS · Synthetic dynamic scenesPSNR: 37.75 -> 37.90Helped
add Lnorm (ablation)CoGS dynamic GS · Real dynamic scenesPSNR: 29.1 -> 29.6Helped
add Ldiff (ablation)CoGS dynamic GS · Real dynamic scenesPSNR: 29.8 -> 29.6Hurt
add Lrigid (ablation)CoGS dynamic GS · Real dynamic scenesPSNR: 29.4 -> 29.6Helped

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF synthetic dynamic dataset HyperNeRF real dynamic scenes CoNeRF real face scene self-captured toy car scenes

Benchmarks: D-NeRF synthetic dynamic scenes HyperNeRF real dynamic scenes

Metrics: PSNR SSIM LPIPS

Baselines: NeRF DirectVoxGo Plenoxels T-NeRF D-NeRF TiNeuVox 3D GS NV NSFF Nerfies HyperNeRF

Builds on: 3D Gaussian Splatting HyperNeRF CoNeRF Dynamic 3D Gaussians

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