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MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 11 citations (OpenAlex)

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Proposes MoDec-GS, a compact monocular dynamic 3D Gaussian splatting framework that decomposes motion into global anchor deformation and local Gaussian deformation with an automatically adjusted temporal interval per local canonical scaffold.

Problem

Dynamic 3D Gaussian splatting from monocular video has high storage demands and struggles to represent long-duration content with complex combinations of global and local motion.

Approach

Global-to-Local Motion Decomposition: anchor-based (Scaffold-GS) global canonical scaffolds are deformed by a tiny global hexplane into time-segment local scaffolds, which then get explicit local Gaussian deformation via a shared hexplane; Temporal Interval Adjustment shrinks segments with high accumulated positional gradients, without optical flow.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MoDec-GS instead of SC-GSdynamic 3D Gaussian reconstruction · iPhone (Average)mPSNR: 13.90 -> 14.60Helped
Use MoDec-GS instead of SC-GSdynamic 3D Gaussian reconstruction · iPhone (Average)Storage: 232.4 -> 18.37Helped
Use MoDec-GS instead of 4DGSdynamic 3D Gaussian reconstruction · HyperNeRFPSNR: 27.44 -> 27.78Helped
Use MoDec-GS instead of SC-GSdynamic 3D Gaussian reconstruction · HyperNeRFLPIPS: 0.213 -> 0.219Hurt
Use MoDec-GS instead of 4DGSdynamic 3D Gaussian reconstruction · Nvidia monocularPSNR: 25.82 -> 26.65Helped
Replace single-stage Gaussian deformation with single-stage anchor deformation (ablation)MoDec-GS · iPhone (Average)mPSNR: 13.73 -> 13.56Hurt
Replace single-stage Gaussian deformation with single-stage anchor deformation (ablation)MoDec-GS · iPhone (Average)Storage: 78.54 -> 36.92Helped
Add a global hexplane to configure Local CS (ablation)single-stage anchor deformation · iPhone (Average)mPSNR: 13.73 -> 13.93Helped
Add LGD after GAD (ablation)two-stage MoDec-GS · iPhone (Average)mPSNR: 13.93 -> 14.48Helped
Use LGD after GAD instead of anchor deformation in both stages (ablation)two-stage MoDec-GS · iPhone (Average)Storage: 55.29 -> 49.70Helped
Use a smaller hexplane (ablation)GLMD · iPhone (Average)mPSNR: 14.48 -> 14.46Hurt
Use a smaller hexplane (ablation)GLMD · iPhone (Average)Storage: 49.70 -> 22.67Helped

Surprising findings

Limitations

Experimental setup

Datasets: iPhone (DyCheck) HyperNeRF Nvidia monocular

Benchmarks: iPhone (DyCheck) HyperNeRF Nvidia monocular

Metrics: PSNR SSIM LPIPS storage (MB)

Baselines: SC-GS Deformable 3DGS 4DGS

Builds on: 4DGS Scaffold-GS Deformable 3DGS

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