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HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting

CVPR 2024 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 43 citations (OpenAlex)

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Presents HiFi4G, a compact explicit 4D Gaussian Splatting method for high-fidelity human performance rendering that marries 3DGS with non-rigid tracking (dual-graph, temporal/smooth regularizers) plus residual-based compression to under 2 MB per frame.

Problem

Efficiently rendering realistic, high-fidelity human performances from dense multi-view video in a rasterization-friendly, compact representation, while avoiding temporal jitter and large per-frame storage.

Approach

Combine 3D Gaussian Splatting with embedded-deformation non-rigid tracking via a dual-graph (coarse ED graph for motion priors, fine Gaussian graph for per-kernel motion), regularize with temporal and adaptive-weighted smooth terms, and compress residuals relative to keyframes with quantization and RANS entropy coding.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add the coarse ED-graph prior (ablation)HiFi4G · Compact 4D GaussiansPSNR: 29.142 -> 35.085Helped
add the Gaussian graph (ablation)HiFi4G · Compact 4D GaussiansPSNR: 31.185 -> 35.085Helped
add temporal regularization Etemp (ablation)HiFi4G · Compact 4D GaussiansPSNR: 33.555 -> 35.085Helped
add smooth regularization Esmooth (ablation)HiFi4G · Compact 4D GaussiansPSNR: 33.889 -> 35.085Helped
use adaptive weight wi,t instead of fixed weight 0.1 (ablation)HiFi4G · Compact 4D GaussiansPSNR: 33.577 -> 35.085Helped
apply residual compensation with low-bit quantization (ablation)HiFi4G compression · Per-frame encodingPer-frame storage: 3.67MB to under 2MB per frameHelped

Surprising findings

Limitations

Experimental setup

Datasets: own multi-view capture (81 Z-CAM cameras) ActorsHQ

Benchmarks: own captured dataset ActorsHQ

Metrics: PSNR SSIM LPIPS VMAF per-frame storage (MB)

Baselines: Instant-NSR NeuS2 HumanRF Dynamic 3D Gaussians

Builds on: 3D Gaussian Splatting DynamicFusion Fusion4D embedded deformation NeuS2

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