atlas

Research map / 3D vision / Gaussian splatting

Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle

CVPR 2024 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 117 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Gaussian-Flow models dynamic scenes by explicitly deforming each 3D Gaussian's position, rotation, and color with a polynomial plus Fourier-series residual (DDDM), enabling fast training and real-time rendering without neural networks.

Problem

Fast, high-quality 4D (dynamic) scene reconstruction and real-time rendering from multi-view and monocular videos, where NeRF-based methods are slow and per-frame 3DGS is storage-heavy and inapplicable to monocular input.

Approach

A Dual-Domain Deformation Model fits each Gaussian's time-dependent attribute residuals with a joint polynomial (time domain) and Fourier series (frequency domain), with adaptive timestamp scaling and KNN-rigid plus time-smoothness regularizers, avoiding any neural network in the deformation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add KNN rigid regularization and time smoothness regularization together (ablation)Gaussian-Flow · HyperNeRF vrigPSNR: full model 29.92 vs 28.48 without KNN rigid and 29.12 without time smoothHelped
Add DDDM (hybrid polynomial + Fourier) over polynomial-only or Fourier-only deformation (ablation)Gaussian-Flow deformation model · monocular and multiview scenesqualitative rendering qualityHelped
Increase Fourier/DDDM order from 8 up to 16 then 32; going to 64 drops (ablation)Gaussian-Flow DDDM · HyperNeRFPSNR: peak at order 16 (29.9); order 64 gives 27.8Mixed
Replace per-frame 3DGS with DDDM deformation of Gaussians3DGS for dynamic scenes · Plenoptic Videotraining time: 22.5 min vs hours for DyNeRF and K-Planes (1.8 hours)Helped
Use DDDM explicit deformation on Plenoptic Video at 30K steps versus prior methodsGaussian-Flow · Plenoptic VideoPSNR: 30.5 at 30K, below K-Planes 31.6, but 32.0 at 60KMixed
Use DDDM explicit deformation on HyperNeRF vrig scenesGaussian-Flow · HyperNeRF vrigPSNR: 26.3 (60K) vs 24.3 TiNeuVox best prior baselineHelped

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF synthetic blender HyperNeRF Plenoptic Video dataset

Benchmarks: D-NeRF synthetic blender HyperNeRF vrig Plenoptic Video

Metrics: PSNR SSIM LPIPS training time FPS

Baselines: TiNeuVox K-Planes 4D-GS NeRFPlayer DyNeRF HyperNeRF Nerfies NeRF

Builds on: 3D Gaussian Splatting HyperNeRF D-NeRF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy