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SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

CVPR 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 7 citations (OpenAlex)

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Combines 3D Gaussian Splatting with physically-based rendering and deformation fields, adding residual normal correction, a deformable environment map, and coarse-to-fine training to reconstruct dynamic specular scenes from monocular video.

Problem

Reconstructing and rendering dynamic scenes containing specular (reflective) surfaces from monocular video, where existing 3DGS dynamic extensions represent specular surfaces and normals poorly.

Approach

Computes physically consistent normals for deformed 3D Gaussians by aligning canonical and deformed axes, scaling a normal residual by oblateness change, and uses a deformable reflection MLP over a canonical environment cubemap to model time-varying lighting, trained in static, dynamic, and specular stages.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SpectroMotion instead of Deformable 3DGSDynamic specular scene reconstruction · NeRF-DS test, meanPSNR: 23.43 -> 24.17Helped
Use SpectroMotion instead of Deformable 3DGSDynamic specular scene reconstruction · NeRF-DS test, meanLPIPS (VGG): 0.2201 -> 0.1778Helped
Use SpectroMotion instead of 4DGSNovel view synthesis · HyperNeRFPSNR: 24.89 -> 22.22Hurt
Add the dynamic stage after the static stage (ablation)SpectroMotion · NeRF-DS testPSNR: 20.26 -> 24.02Helped
Add the specular stage after static and dynamic stages (ablation)SpectroMotion · NeRF-DS testLPIPS: 0.1831 -> 0.1778Helped
Add normal loss (ablation)SpectroMotion · NeRF-DS testPSNR: 24.09 -> 24.17Helped
Add normal regularization (ablation)SpectroMotion · NeRF-DS testPSNR: 24.15 -> 24.17Helped
Add γk to normal regularization (ablation)SpectroMotion · NeRF-DS testPSNR: 23.16 -> 24.17Helped
Use a deformable environment map instead of SH (ablation)SpectroMotion · NeRF-DS testPSNR: 23.63 -> 24.17Helped
Use a deformable environment map instead of a static environment map (ablation)SpectroMotion · NeRF-DS testPSNR: 24.02 -> 24.17Helped
Use physical normal estimation instead of the shortest Gaussian axis as the normal (ablation)SpectroMotion · NeRF-DS testPSNR: 23.89 -> 24.17Helped
Use 3D Gaussians instead of 2D Gaussians (ablation)SpectroMotion · NeRF-DS testPSNR: 23.22 -> 24.17Helped

Surprising findings

Limitations

Experimental setup

Datasets: NeRF-DS HyperNeRF

Benchmarks: NeRF-DS HyperNeRF

Metrics: PSNR SSIM LPIPS

Baselines: Deformable 3DGS 4DGS GaussianShader GS-IR NeRF-DS HyperNeRF 2DGS

Builds on: 3D Gaussian Splatting Deformable 3DGS GaussianShader Cook-Torrance reflectance model split-sum approximation

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