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Textured Gaussians for Enhanced 3D Scene Appearance Modeling

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 12 citations (OpenAlex)

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Augments each 3D Gaussian with an alpha, RGB, or RGBA texture map (custom CUDA ray-Gaussian intersection) so Gaussians can model spatially varying color and opacity, improving novel-view synthesis especially with few Gaussians.

Problem

3D Gaussian Splatting limits per-Gaussian expressivity: pixels covered by one Gaussian share a color (up to falloff) and each Gaussian is only a simple ellipsoid, so detailed appearance is hard to model.

Approach

Attach a per-Gaussian 2D texture map (alpha, RGB, or RGBA) on the Gaussian's local tangent plane, sampled via ray-plane intersection and UV mapping, and composite spatially varying color and alpha; alpha textures let Gaussians represent non-ellipsoidal shapes.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add RGBA textures to Gaussians3DGS* · Blender, Mip-NeRF 360, DTU, Tanks and Temples, Deep BlendingPSNR: 33.08 -> 33.24; 27.26 -> 27.35; 33.54 -> 33.61; 24.18 -> 24.26; 28.04 -> 28.33Helped
use alpha-only textures at the same model size (ablation)Textured Gaussians · Blender, Mip-NeRF 360, DTU, Tanks and Temples, Deep BlendingPSNR: 33.08 -> 33.12; 27.26 -> 27.37; 33.53 -> 33.45; 24.17 -> 24.38; 28.04 -> 28.36Mixed
use RGBA textures at the same model size (ablation)Textured Gaussians · Blender, Mip-NeRF 360, DTU, Tanks and Temples, Deep BlendingPSNR: 33.08 -> 33.03; 27.26 -> 27.26; 33.53 -> 33.41; 24.17 -> 24.28; 28.04 -> 28.52Mixed
use RGB textures rather than alpha-only or RGBA textures (ablation)Textured Gaussians · Blender, Tanks and Temples, Deep BlendingPSNRMixed

Surprising findings

Limitations

Experimental setup

Datasets: Blender Mip-NeRF 360 DTU Tanks and Temples Deep Blending

Benchmarks: Blender Mip-NeRF 360 DTU Tanks and Temples Deep Blending

Metrics: PSNR SSIM LPIPS

Baselines: 3DGS Xu et al. (texture-mapped Gaussians) Instant-NGP Mip-NeRF 360 GStex

Builds on: 3D Gaussian Splatting Gaussian Opacity Fields mesh texture mapping

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