Research map / 3D vision / Gaussian splatting
GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering
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Proposes GES, a 3D radiance field representation that replaces Gaussian splats with generalized exponential functions with a learnable shape parameter β, plus a frequency-modulated image loss, to reduce memory and increase rendering speed.
Problem
3D Gaussian Splatting needs very many Gaussians to represent sharp edges and high-frequency content because Gaussians are low-pass, causing large memory footprints for novel view synthesis.
Approach
Replace each Gaussian splat with a generalized exponential function that has a learnable shape exponent β (β=2 recovers a Gaussian), rasterized approximately by rescaling covariance with a Gamma-function factor, and trained with a frequency-modulated edge-aware loss that moves from low to high frequencies.
Key results
- On Mip-NeRF360, GES reaches 26.91 PSNR and 377MB memory versus 3D Gaussians-30K's 27.21 PSNR and 734MB.
- GES achieves up to 39% higher rendering speed (e.g., 186 FPS vs 134 FPS on Mip-NeRF360).
- On Deep Blending, GES reaches 29.68 PSNR with 399MB versus 29.41 PSNR and 676MB for 3D Gaussians-30K.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace Gaussian splats with generalized exponential splats | GES · Mip-NeRF360 | FPS: 134 -> 186 | Helped |
| replace Gaussian splats with generalized exponential splats | GES · Mip-NeRF360 | Mem: 734MB -> 377MB | Helped |
| replace Gaussian splats with generalized exponential splats | GES · Tanks&Temples | PSNR: 23.14 -> 23.35 | Helped |
| replace Gaussian splats with generalized exponential splats | GES · Deep Blending | PSNR: 29.41 -> 29.68 | Helped |
| add shape reset (ablation) | GES · Mip-NeRF360 | PSNR: 26.57 -> 26.91 | Helped |
| add frequency-modulated loss Lω (ablation) | GES · Mip-NeRF360 | Size (MB): 411 -> 377 | Helped |
| add frequency-modulated loss Lω (ablation) | GES · Mip-NeRF360 | PSNR: 27.07 -> 26.91 | Hurt |
| add frequency-modulated loss Lω (ablation) | GES · Mip-NeRF360 | SSIM: 0.800 -> 0.794 | Hurt |
Surprising findings
- Adding the frequency-modulated loss reduces memory (411MB to 377MB) with nearly unchanged PSNR in the ablation.
Limitations
- Pushing compactness lowers PSNR, especially on complex scenes, due to pruning tied to beta tuning.
- View-dependent boundary error from the approximate rasterization via covariance rescaling.
- Not evaluated on dynamic or more complex environments.
Experimental setup
Datasets: Mip-NeRF360 Tanks&Temples Deep Blending
Benchmarks: Mip-NeRF360 Tanks&Temples Deep Blending
Metrics: PSNR SSIM LPIPS training time FPS memory size
Baselines: 3D Gaussians-30K 3D Gaussians-7K Instant-NGP Mip-NeRF360 Plenoxels
Builds on: 3D Gaussian Splatting Zwicker EWA splatting BARF frequency modulation Mip-NeRF360
Closest papers by meaning
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.90)
- DiffGS: Functional Gaussian Splatting Diffusion (NeurIPS 2024 · similarity 0.90)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.89)
- Optimized Minimal 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
- 3D-HGS: 3D Half-Gaussian Splatting (CVPR 2025 · similarity 0.89)
- DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting (CVPR 2025 · similarity 0.89)
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