Research map / 3D vision / Gaussian splatting
3D-HGS: 3D Half-Gaussian Splatting
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Proposes 3D Half-Gaussian kernels, a plug-and-play replacement for 3D Gaussian kernels in splatting that uses two opacities per split Gaussian to better model discontinuities, improving novel view synthesis across several 3D-GS variants.
Problem
3D Gaussian Splatting uses Gaussian kernels that struggle to model shape and color discontinuities (sharp edges, object boundaries, texture), producing Gibbs-like overshoot and blurry edges in novel view synthesis.
Approach
Split each 3D Gaussian by a plane through its center into two halves with independent opacities (plane normal reuses the unused normal parameters), giving a closed-form integrated kernel and a rasterizer that computes per-half valid screen regions, so the kernel adds only one parameter per Gaussian.
Key results
- 3D-HGS improves 3D-GS PSNR on Mip-NeRF360 from 28.88 to 29.66 and on Tanks&Temples from 23.60 to 24.45.
- Mip-Splatting-HGS reaches 29.88 PSNR on Mip-NeRF360 and HGS-MCMC reaches 30.13, with HGS-MCMC setting a new state of the art on that dataset.
- Half-Gaussian kernels keep rendering speed and memory close to baselines; 3D-HGS runs at 125 FPS vs 115 FPS for 3D-GS on Mip-NeRF360.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Half-Gaussian kernels | 3D-GS · Mip-NeRF360 | PSNR: +0.78 | Helped |
| Add Half-Gaussian kernels | 3D-GS · Tanks&Temples | PSNR: +0.85 | Helped |
| Add Half-Gaussian kernels | 3D-GS · Deep Blending | PSNR: +0.35 | Helped |
| Add Half-Gaussian kernels | Scaffold-GS · Mip-NeRF360 | PSNR: +0.30 | Helped |
| Add Half-Gaussian kernels | Scaffold-GS · Tanks&Temples | PSNR: +0.46 | Helped |
| Add Half-Gaussian kernels | Scaffold-GS · Deep Blending | PSNR: +0.15 | Helped |
| Add Half-Gaussian kernels | Mip-Splatting · Mip-NeRF360 | PSNR: +0.49 | Helped |
| Add Half-Gaussian kernels | Mip-Splatting · Tanks&Temples | PSNR: +0.78 | Helped |
| Add Half-Gaussian kernels | Mip-Splatting · Deep Blending | PSNR: +0.15 | Helped |
| Add Half-Gaussian kernels | GS-MCMC · Mip-NeRF360 | PSNR: +0.24 | Helped |
| Add Half-Gaussian kernels | GS-MCMC · Tanks&Temples | PSNR: +0.77 | Helped |
| Add Half-Gaussian kernels | GS-MCMC · Deep Blending | PSNR: +0.13 | Helped |
Surprising findings
- Scaffold-HGS gains are smaller on Mip-NeRF360 (+0.30) and it reports a slight SSIM and LPIPS trade-off in some settings, while HGS-MCMC shows lower SSIM on Tanks&Temples (0.841 vs 0.860).
Limitations
- Gains on some metrics are mixed; e.g., Mip-Splatting-HGS and HGS-MCMC lower SSIM on some datasets, and Deep Blending gains are small (0.13-0.35 dB).
- Experiments are limited to four baseline Gaussian splatting methods and three datasets, all run on one RTX 3090.
Experimental setup
Datasets: Mip-NeRF360 Tanks&Temples Deep Blending
Benchmarks: Mip-NeRF360 Tanks&Temples Deep Blending
Metrics: PSNR SSIM LPIPS FPS memory
Baselines: Mip-NeRF 2D-GS FreGS GES 3D-GS Scaffold-GS Mip-Splatting GS-MCMC
Builds on: 3D Gaussian Splatting Mip-Splatting Scaffold-GS GS-MCMC 2D Gaussian Splatting
Closest papers by meaning
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.93)
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.93)
- Compact 3D Gaussian Representation for Radiance Field (CVPR 2024 · similarity 0.92)
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.91)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.91)
- Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS (NeurIPS 2025 · similarity 0.91)
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