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3D-HGS: 3D Half-Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 14 citations (OpenAlex)

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Proposes 3D Half-Gaussian kernels, a plug-and-play replacement for 3D Gaussian kernels in splatting that uses two opacities per split Gaussian to better model discontinuities, improving novel view synthesis across several 3D-GS variants.

Problem

3D Gaussian Splatting uses Gaussian kernels that struggle to model shape and color discontinuities (sharp edges, object boundaries, texture), producing Gibbs-like overshoot and blurry edges in novel view synthesis.

Approach

Split each 3D Gaussian by a plane through its center into two halves with independent opacities (plane normal reuses the unused normal parameters), giving a closed-form integrated kernel and a rasterizer that computes per-half valid screen regions, so the kernel adds only one parameter per Gaussian.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add Half-Gaussian kernels3D-GS · Mip-NeRF360PSNR: +0.78Helped
Add Half-Gaussian kernels3D-GS · Tanks&TemplesPSNR: +0.85Helped
Add Half-Gaussian kernels3D-GS · Deep BlendingPSNR: +0.35Helped
Add Half-Gaussian kernelsScaffold-GS · Mip-NeRF360PSNR: +0.30Helped
Add Half-Gaussian kernelsScaffold-GS · Tanks&TemplesPSNR: +0.46Helped
Add Half-Gaussian kernelsScaffold-GS · Deep BlendingPSNR: +0.15Helped
Add Half-Gaussian kernelsMip-Splatting · Mip-NeRF360PSNR: +0.49Helped
Add Half-Gaussian kernelsMip-Splatting · Tanks&TemplesPSNR: +0.78Helped
Add Half-Gaussian kernelsMip-Splatting · Deep BlendingPSNR: +0.15Helped
Add Half-Gaussian kernelsGS-MCMC · Mip-NeRF360PSNR: +0.24Helped
Add Half-Gaussian kernelsGS-MCMC · Tanks&TemplesPSNR: +0.77Helped
Add Half-Gaussian kernelsGS-MCMC · Deep BlendingPSNR: +0.13Helped

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF360 Tanks&Temples Deep Blending

Benchmarks: Mip-NeRF360 Tanks&Temples Deep Blending

Metrics: PSNR SSIM LPIPS FPS memory

Baselines: Mip-NeRF 2D-GS FreGS GES 3D-GS Scaffold-GS Mip-Splatting GS-MCMC

Builds on: 3D Gaussian Splatting Mip-Splatting Scaffold-GS GS-MCMC 2D Gaussian Splatting

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