Research map / 3D vision / Gaussian splatting
Compact 3D Gaussian Representation for Radiance Field
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Proposes a compact 3D Gaussian Splatting representation that learns a volume-based mask to prune Gaussians, encodes view-dependent color with a hash-grid neural field, and compresses scale/rotation with residual vector quantization, achieving ~25x storage reduction over 3DGS with comparable quality.
Problem
3D Gaussian Splatting requires a very large number of Gaussians and per-Gaussian attributes, leading to high memory and storage costs that hinder practical use of fast radiance field rendering.
Approach
Combine a learnable volume-and-opacity mask that prunes Gaussians throughout training, a hash-grid plus tiny MLP replacing spherical harmonics for view-dependent color, and residual vector quantization codebooks for scale and rotation, followed by optional quantization and Huffman coding.
Key results
- On Deep Blending, the method reaches 29.79 PSNR vs 29.46 for re-evaluated 3DGS, with 43.2 MB storage vs 663 MB and 181 vs 132 FPS.
- With post-processing (Ours+PP), storage is reduced to 29.1 MB on Mip-NeRF 360 (vs 746 MB for 3DGS*) and 20.9 MB on Tanks&Temples, with PSNR close to 3DGS.
- On NeRF-Synthetic, storage drops to 5.55 MB (x0.08 of 3DGS) and with post-processing to 2.67 MB (x0.04), with FPS rising from 359 to 545.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace per-Gaussian SH color with a hash-grid neural field | Compact 3D Gaussian Representation · Mip-NeRF 360 | storage: 746 MB -> 48.8 MB | Helped |
| replace per-Gaussian SH color with a hash-grid neural field | Compact 3D Gaussian Representation · Deep Blending | PSNR: 29.46 -> 29.79 | Helped |
| apply the full compact representation | Compact 3D Gaussian Representation · NeRF-Synthetic | rendering FPS: 359 -> 545 | Helped |
| add learnable volume masking (ablation) | 3DGS · Playroom | PSNR: 29.87 -> 29.91 | Helped |
| add learnable volume masking (ablation) | 3DGS · Playroom | storage: 553 MB -> 228 MB | Helped |
| add learnable volume masking (ablation) | 3DGS · Bonsai | PSNR: 32.16 -> 32.22 | Helped |
| add learnable volume masking and neural-field color representation (ablation) | 3DGS · Playroom | PSNR: 29.87 -> 30.33 | Helped |
| add learnable volume masking and neural-field color representation (ablation) | 3DGS · Bonsai | PSNR: 32.16 -> 32.08 | No clear effect |
| add neural-field color representation to the masking method (ablation) | Compact 3D Gaussian Representation · Playroom | storage: 228 MB -> 59 MB | Helped |
| add geometry codebook (ablation) | Masking + color field · Playroom | storage: 59 MB -> 44 MB | Helped |
| add geometry codebook (ablation) | Masking + color field · Playroom | PSNR: 30.33 -> 30.33 | No clear effect |
| add half-precision positions and opacities (ablation) | Masking + color field + geometry codebook · Playroom | storage: 44 MB -> 38 MB | Helped |
Surprising findings
- The masking strategy alone slightly improves PSNR on Playroom (29.87 to 29.91) while cutting Gaussians from 2.34M to 967K.
Limitations
- Training time is slightly longer than 3DGS on some datasets (e.g., NeRF-Synthetic 8m04s vs 6m14s).
- Slight quality drop on Mip-NeRF 360 (PSNR 27.08 vs 27.46 for 3DGS*) and Tanks&Temples SSIM/LPIPS.
- Color representation still requires relatively large storage in the end-to-end model, requiring post-processing to reduce it.
Experimental setup
Datasets: Mip-NeRF 360 Tanks&Temples Deep Blending NeRF-Synthetic
Benchmarks: Mip-NeRF 360 Tanks&Temples Deep Blending NeRF-Synthetic
Metrics: PSNR SSIM LPIPS training time FPS storage
Baselines: 3DGS Plenoxels INGP-base INGP-big Mip-NeRF 360
Builds on: 3D Gaussian Splatting Instant NGP residual vector quantization mip-NeRF 360
Closest papers by meaning
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields (CVPR 2024 · similarity 0.93)
- Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS (NeurIPS 2025 · similarity 0.93)
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis (NeurIPS 2025 · similarity 0.93)
- COLMAP-Free 3D Gaussian Splatting (CVPR 2024 · similarity 0.93)
- Optimized Minimal 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.92)
- 3D-HGS: 3D Half-Gaussian Splatting (CVPR 2025 · similarity 0.92)
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