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Compact 3D Gaussian Representation for Radiance Field

CVPR 2024 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 257 citations (OpenAlex)

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Proposes a compact 3D Gaussian Splatting representation that learns a volume-based mask to prune Gaussians, encodes view-dependent color with a hash-grid neural field, and compresses scale/rotation with residual vector quantization, achieving ~25x storage reduction over 3DGS with comparable quality.

Problem

3D Gaussian Splatting requires a very large number of Gaussians and per-Gaussian attributes, leading to high memory and storage costs that hinder practical use of fast radiance field rendering.

Approach

Combine a learnable volume-and-opacity mask that prunes Gaussians throughout training, a hash-grid plus tiny MLP replacing spherical harmonics for view-dependent color, and residual vector quantization codebooks for scale and rotation, followed by optional quantization and Huffman coding.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace per-Gaussian SH color with a hash-grid neural fieldCompact 3D Gaussian Representation · Mip-NeRF 360storage: 746 MB -> 48.8 MBHelped
replace per-Gaussian SH color with a hash-grid neural fieldCompact 3D Gaussian Representation · Deep BlendingPSNR: 29.46 -> 29.79Helped
apply the full compact representationCompact 3D Gaussian Representation · NeRF-Syntheticrendering FPS: 359 -> 545Helped
add learnable volume masking (ablation)3DGS · PlayroomPSNR: 29.87 -> 29.91Helped
add learnable volume masking (ablation)3DGS · Playroomstorage: 553 MB -> 228 MBHelped
add learnable volume masking (ablation)3DGS · BonsaiPSNR: 32.16 -> 32.22Helped
add learnable volume masking and neural-field color representation (ablation)3DGS · PlayroomPSNR: 29.87 -> 30.33Helped
add learnable volume masking and neural-field color representation (ablation)3DGS · BonsaiPSNR: 32.16 -> 32.08No clear effect
add neural-field color representation to the masking method (ablation)Compact 3D Gaussian Representation · Playroomstorage: 228 MB -> 59 MBHelped
add geometry codebook (ablation)Masking + color field · Playroomstorage: 59 MB -> 44 MBHelped
add geometry codebook (ablation)Masking + color field · PlayroomPSNR: 30.33 -> 30.33No clear effect
add half-precision positions and opacities (ablation)Masking + color field + geometry codebook · Playroomstorage: 44 MB -> 38 MBHelped

Surprising findings

Limitations

Experimental setup

Datasets: Mip-NeRF 360 Tanks&Temples Deep Blending NeRF-Synthetic

Benchmarks: Mip-NeRF 360 Tanks&Temples Deep Blending NeRF-Synthetic

Metrics: PSNR SSIM LPIPS training time FPS storage

Baselines: 3DGS Plenoxels INGP-base INGP-big Mip-NeRF 360

Builds on: 3D Gaussian Splatting Instant NGP residual vector quantization mip-NeRF 360

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