atlas

Research map / 3D vision / Gaussian splatting

COLMAP-Free 3D Gaussian Splatting

CVPR 2024 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 142 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes CF-3DGS, which jointly estimates camera poses and reconstructs a 3D Gaussian Splatting scene by sequentially growing Gaussians over video frames, without COLMAP preprocessing.

Problem

Novel view synthesis from images without known or SfM-precomputed camera poses, which is hard for NeRFs under large camera motion and slow to train.

Approach

Uses explicit 3D Gaussians: a local 3DGS estimates the relative pose between adjacent frames by optimizing a learnable SE(3) transform of frozen Gaussians, and a global 3DGS progressively grows with each incoming frame, with densification tied to frame arrival.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use CF-3DGS instead of Nope-NeRFNovel view synthesis on Tanks and Temples · Tanks and TemplesPSNR: 26.34 -> 31.28Helped
use CF-3DGS instead of Nope-NeRFNovel view synthesis on Tanks and Temples · Tanks and TemplesLPIPS: 0.39 -> 0.09Helped
use CF-3DGS instead of Nope-NeRFCamera pose estimation on Tanks and Temples · Tanks and TemplesRPEt: 0.080 -> 0.041Helped
use CF-3DGS instead of Nope-NeRFCamera pose estimation on Tanks and Temples · Tanks and TemplesRPEr: 0.038 -> 0.069Hurt
use CF-3DGS instead of Nope-NeRFNovel view synthesis on CO3D V2 scene 110 · CO3D V2, scene 110PSNR: 26.86 -> 29.69Helped
use CF-3DGS instead of Nope-NeRFCamera pose estimation on CO3D V2 scene 110 · CO3D V2, scene 110RPEr: 1.966 -> 0.401Helped
add progressive growing (ablation)CF-3DGS on Tanks and Temples · Tanks and TemplesPSNR: 22.57 -> 31.28Helped
add progressive growing (ablation)CF-3DGS on Tanks and Temples · Tanks and TemplesRPEt: 0.116 -> 0.041Helped
add depth loss to the photometric objective (ablation)CF-3DGS on Tanks and Temples · Tanks and TemplesPSNR: 28.94 -> 31.28Hurt
add depth loss to the photometric objective (ablation)CF-3DGS on Tanks and Temples · Tanks and TemplesRPEt: 0.039 -> 0.041No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Tanks and Temples CO3D-V2

Benchmarks: Tanks and Temples CO3D-V2

Metrics: PSNR SSIM LPIPS RPE translation RPE rotation ATE training time

Baselines: Nope-NeRF BARF NeRFmm SC-NeRF 3DGS with COLMAP poses

Builds on: 3D Gaussian Splatting NeRF Nope-NeRF BARF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy