Research map / 3D vision / Gaussian splatting
COLMAP-Free 3D Gaussian Splatting
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Proposes CF-3DGS, which jointly estimates camera poses and reconstructs a 3D Gaussian Splatting scene by sequentially growing Gaussians over video frames, without COLMAP preprocessing.
Problem
Novel view synthesis from images without known or SfM-precomputed camera poses, which is hard for NeRFs under large camera motion and slow to train.
Approach
Uses explicit 3D Gaussians: a local 3DGS estimates the relative pose between adjacent frames by optimizing a learnable SE(3) transform of frozen Gaussians, and a global 3DGS progressively grows with each incoming frame, with densification tied to frame arrival.
Key results
- On Tanks and Temples, CF-3DGS reaches mean PSNR 31.28 / SSIM 0.93 / LPIPS 0.09 versus 26.34 PSNR for Nope-NeRF.
- On CO3D-V2 with large 360-degree motion, CF-3DGS reduces mean ATE substantially compared with Nope-NeRF (e.g., 0.008 vs 0.053 in one scene) and trains in about 2 hours versus about 30 hours for Nope-NeRF.
- Removing progressive growing drops mean PSNR from 31.28 to 22.57, showing the sequential growing is essential.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use CF-3DGS instead of Nope-NeRF | Novel view synthesis on Tanks and Temples · Tanks and Temples | PSNR: 26.34 -> 31.28 | Helped |
| use CF-3DGS instead of Nope-NeRF | Novel view synthesis on Tanks and Temples · Tanks and Temples | LPIPS: 0.39 -> 0.09 | Helped |
| use CF-3DGS instead of Nope-NeRF | Camera pose estimation on Tanks and Temples · Tanks and Temples | RPEt: 0.080 -> 0.041 | Helped |
| use CF-3DGS instead of Nope-NeRF | Camera pose estimation on Tanks and Temples · Tanks and Temples | RPEr: 0.038 -> 0.069 | Hurt |
| use CF-3DGS instead of Nope-NeRF | Novel view synthesis on CO3D V2 scene 110 · CO3D V2, scene 110 | PSNR: 26.86 -> 29.69 | Helped |
| use CF-3DGS instead of Nope-NeRF | Camera pose estimation on CO3D V2 scene 110 · CO3D V2, scene 110 | RPEr: 1.966 -> 0.401 | Helped |
| add progressive growing (ablation) | CF-3DGS on Tanks and Temples · Tanks and Temples | PSNR: 22.57 -> 31.28 | Helped |
| add progressive growing (ablation) | CF-3DGS on Tanks and Temples · Tanks and Temples | RPEt: 0.116 -> 0.041 | Helped |
| add depth loss to the photometric objective (ablation) | CF-3DGS on Tanks and Temples · Tanks and Temples | PSNR: 28.94 -> 31.28 | Hurt |
| add depth loss to the photometric objective (ablation) | CF-3DGS on Tanks and Temples · Tanks and Temples | RPEt: 0.039 -> 0.041 | No clear effect |
Surprising findings
- Adding depth loss did not help and slightly reduced novel view synthesis quality (mean PSNR 28.94 vs 31.28).
- Pose accuracy on Tanks and Temples is only comparable to Nope-NeRF rather than clearly better, with worse relative rotation error.
Limitations
- Requires ordered inputs such as video streams; does not handle unordered image collections.
- Relative pose estimation relies solely on photometric loss, giving poorer rotation error than Nope-NeRF on some scenes.
Experimental setup
Datasets: Tanks and Temples CO3D-V2
Benchmarks: Tanks and Temples CO3D-V2
Metrics: PSNR SSIM LPIPS RPE translation RPE rotation ATE training time
Baselines: Nope-NeRF BARF NeRFmm SC-NeRF 3DGS with COLMAP poses
Builds on: 3D Gaussian Splatting NeRF Nope-NeRF BARF
Closest papers by meaning
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis (NeurIPS 2024 · similarity 0.93)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.93)
- Compact 3D Gaussian Representation for Radiance Field (CVPR 2024 · similarity 0.93)
- SfM-Free 3D Gaussian Splatting via Hierarchical Training (CVPR 2025 · similarity 0.92)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.92)
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · similarity 0.92)
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