atlas

Research map / 3D vision / Gaussian splatting

DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 39 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Distributed large-scale 3D Gaussian Splatting training via recursive scene splitting and ADMM-based Gaussian consensus, yielding a single global model that is queried at inference.

Problem

Training 3D Gaussian Splatting on large-scale city-scale scenes is slow and memory-hungry, and prior divide-and-conquer methods either need multiple sub-models at inference or lack guaranteed training convergence.

Approach

Split the scene into K overlapping blocks via recursive balanced bipartition, train local 3DGS models per block in parallel, and enforce consistency of shared Gaussians with ADMM consensus (global model averaged from local models every 100 iterations, with adaptive penalties and over-relaxation); only the global model is kept for rendering.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add 3D Gaussian consensus (ablation)DOGS distributed training · Rubble (Mill19)PSNR: 22.80 -> 25.78Helped
add self-adaptation of penalty parameters (ablation)DOGS distributed training · Rubble (Mill19)PSNR: 24.30 -> 25.78Helped
add over-relaxation (ablation)DOGS distributed training · Rubble (Mill19)PSNR: 24.45 -> 25.78Helped
increase overlap scale factor from 1.2 to 1.3 (ablation)DOGS · Rubble (Mill19)PSNR: 24.25 -> 24.86Helped
increase overlap scale factor from 1.3 to 1.4 (ablation)DOGS · Rubble (Mill19)PSNR: 24.86 -> 25.78Helped
increase overlap scale factor from 1.4 to 1.5 (ablation)DOGS · Rubble (Mill19)PSNR: 25.78 -> 25.97Helped
use DOGS instead of the strongest listed baseline3DGS-based large-scale reconstruction · Building (Mill19)PSNR: 22.53 -> 22.73Helped
use DOGS instead of the strongest listed baseline3DGS-based large-scale reconstruction · Rubble (Mill19)PSNR: 25.51 -> 25.78Helped
use DOGS instead of the strongest listed baseline3DGS-based large-scale reconstruction · Campus (UrbanScene3D)PSNR: 23.82 -> 24.01Helped
use DOGS instead of the strongest listed baseline3DGS-based large-scale reconstruction · Residence (UrbanScene3D)PSNR: 22.57 -> 21.94Hurt
use DOGS instead of the strongest listed baseline3DGS-based large-scale reconstruction · Sci-Art (UrbanScene3D)PSNR: 26.51 -> 24.42Hurt
use DOGS instead of the strongest listed baseline3D reconstruction · MatrixCity aerialPSNR: 28.33 -> 28.58Helped

Surprising findings

Limitations

Experimental setup

Datasets: Mill19 UrbanScene3D MatrixCity

Benchmarks: Mill19 UrbanScene3D MatrixCity

Metrics: PSNR SSIM LPIPS training time FPS memory number of points

Baselines: Mega-NeRF Switch-NeRF 3DGS Fed3DGS VastGaussian Hierarchy-GS

Builds on: 3D Gaussian Splatting ADMM VastGaussian Mega-NeRF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy