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MANUS: Markerless Grasp Capture using Articulated 3D Gaussians

CVPR 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 23 citations (OpenAlex)

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Proposes MANUS, a markerless hand-object grasp capture method built on an articulated 3D Gaussian splatting hand model (MANUS-Hand) and a Gaussian object model, plus the MANUS-Grasps multi-view dataset with wet-paint ground-truth contacts.

Problem

Accurately capturing hand-object grasps and estimating hand-object contact from markerless multi-view RGB, since skeleton, mesh, and parametric hand models do not represent hand shape accurately enough for contact estimation.

Approach

Model the articulated hand and the object as 3D Gaussians with explicit positions and orientations, skin them with forward kinematics and grid-based linear blend skinning, and estimate contact from proximity between hand and object Gaussians; validate contacts against wet-paint transfer ground truth.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MANUS instead of HARP for grasp captureMANUS · MANUS-Grasps, three subjectsmIoU: Subject1: 0.173 -> 0.206; Subject2: 0.148 -> 0.152; Subject3: 0.224 -> 0.275Helped
Use MANUS instead of HARP for grasp captureMANUS · MANUS-Grasps, three subjectsF1 score: Subject1: 0.28875 -> 0.335; Subject2: 0.2474 -> 0.251; Subject3: 0.361 -> 0.424Helped
Use MANUS-Hand instead of LiveHandMANUS-Hand · InterHand2.6MPSNR: 31.16 -> 26.32Hurt
Use MANUS-Hand instead of LiveHandMANUS-Hand · InterHand2.6MSSIM: 0.9818 -> 0.9872Helped
Use MANUS-Hand instead of LiveHandMANUS-Hand · InterHand2.6MLPIPS: 0.0278 -> 0.068Hurt
Use MANUS-Hand instead of LiveHandMANUS-Hand · InterHand2.6MTest time (s): 0.022 -> 0.049Hurt
Use 5 instead of 30+ camera views (ablation)MANUS · MANUS-Grasps, Subjects 1–3mIoU: Subject1: 0.147 vs 0.206; Subject2: 0.140 vs 0.152; Subject3: 0.214 vs 0.275Hurt
Use 10 instead of 30+ camera views (ablation)MANUS · MANUS-Grasps, Subjects 1–3mIoU: Subject1: 0.164 vs 0.206; Subject2: 0.145 vs 0.152; Subject3: 0.256 vs 0.275Hurt
Use 20 instead of 30+ camera views (ablation)MANUS · MANUS-Grasps, Subjects 1–3mIoU: Subject1: 0.176 vs 0.206; Subject2: 0.142 vs 0.152; Subject3: 0.261 vs 0.275Hurt
Use fewer camera views instead of 30+ (ablation)MANUS · MANUS-Grasps, Subjects 1–3F1 score: 5 views: 0.244, 0.235, 0.343; 10 views: 0.266, 0.242, 0.401; 20 views: 0.271, 0.240, 0.410; 30+ views: 0.335, 0.251, 0.4Hurt

Surprising findings

Limitations

Experimental setup

Datasets: MANUS-Grasps InterHand2.6M

Benchmarks: MANUS-Grasps wet-paint evaluation sequences InterHand2.6M

Metrics: mIoU F1 score PSNR SSIM LPIPS test time

Baselines: MANO HARP LiveHand TAVA

Builds on: 3D Gaussian splatting Fast-SNARF MANO AlphaPose Segment Anything Model

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