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GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

CVPR 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 40 citations (OpenAlex)

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Generates animatable 3D human avatars from text by combining primitive-attached 3D Gaussians, neural implicit attribute fields, and SDF-based mesh regularization trained with SDS.

Problem

Text-to-3D avatar generation with mesh or NeRF representations is limited in geometric detail, rendering efficiency, and flexibility; naive 3D Gaussian splatting is not animatable, unstable to optimize with SDS, and lacks surface geometry, leading to degenerate body parts.

Approach

Attach Gaussians to SMPL-X-driven primitives so they deform with pose, predict Gaussian attributes from canonical-pose neural fields to stabilize SDS optimization, and tie Gaussian opacity to an SDF (NeuS-style kernel) so DMTet can extract and regularize textured meshes.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use implicit Gaussian attribute fields instead of directly optimizing Gaussian attributes (ablation)GAvatar · text-prompted avatar generationavatar quality and optimization stabilityHelped
add SDF-based mesh learning to regularize Gaussian-avatar geometry (ablation)GAvatar · text-prompted avatar generationgeometry qualityHelped
use GAvatar rather than AvatarCLIPtext-prompted avatar generation · A/B user studygeometry quality preference: 98.81Helped
use GAvatar rather than AvatarCLIPtext-prompted avatar generation · A/B user studyappearance quality preference: 97.62Helped
use GAvatar rather than AvatarCLIPtext-prompted avatar generation · A/B user studyconsistency with prompt preference: 97.62Helped
use GAvatar rather than DreamGaussiantext-prompted avatar generation · A/B user studygeometry quality preference: 100.0Helped
use GAvatar rather than DreamGaussiantext-prompted avatar generation · A/B user studyappearance quality preference: 98.81Helped
use GAvatar rather than DreamGaussiantext-prompted avatar generation · A/B user studyconsistency with prompt preference: 98.81Helped

Limitations

Experimental setup

Datasets: animation database (unnamed)

Benchmarks: 24 text prompts commonly used in baselines (A/B user study)

Metrics: user preference percentage (geometry quality, appearance qua rendering fps

Baselines: DreamGaussian AvatarCLIP AvatarCraft Fantasia3D DreamHumans TADA

Builds on: 3D Gaussian Splatting DreamFusion (SDS) NeuS DMTet SMPL-X

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