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GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
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Generates animatable 3D human avatars from text by combining primitive-attached 3D Gaussians, neural implicit attribute fields, and SDF-based mesh regularization trained with SDS.
Problem
Text-to-3D avatar generation with mesh or NeRF representations is limited in geometric detail, rendering efficiency, and flexibility; naive 3D Gaussian splatting is not animatable, unstable to optimize with SDS, and lacks surface geometry, leading to degenerate body parts.
Approach
Attach Gaussians to SMPL-X-driven primitives so they deform with pose, predict Gaussian attributes from canonical-pose neural fields to stabilize SDS optimization, and tie Gaussian opacity to an SDF (NeuS-style kernel) so DMTet can extract and regularize textured meshes.
Key results
- Renders 2.5M-Gaussian avatars at 1024x1024 at 100 fps.
- User study (1512 votes, 42 participants): preferred over DreamGaussian 100% on geometry, AvatarCraft 96.43%, AvatarCLIP 98.81%, and over contemporary TADA 61.90% and DreamHumans 73.81% on geometry quality.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use implicit Gaussian attribute fields instead of directly optimizing Gaussian attributes (ablation) | GAvatar · text-prompted avatar generation | avatar quality and optimization stability | Helped |
| add SDF-based mesh learning to regularize Gaussian-avatar geometry (ablation) | GAvatar · text-prompted avatar generation | geometry quality | Helped |
| use GAvatar rather than AvatarCLIP | text-prompted avatar generation · A/B user study | geometry quality preference: 98.81 | Helped |
| use GAvatar rather than AvatarCLIP | text-prompted avatar generation · A/B user study | appearance quality preference: 97.62 | Helped |
| use GAvatar rather than AvatarCLIP | text-prompted avatar generation · A/B user study | consistency with prompt preference: 97.62 | Helped |
| use GAvatar rather than DreamGaussian | text-prompted avatar generation · A/B user study | geometry quality preference: 100.0 | Helped |
| use GAvatar rather than DreamGaussian | text-prompted avatar generation · A/B user study | appearance quality preference: 98.81 | Helped |
| use GAvatar rather than DreamGaussian | text-prompted avatar generation · A/B user study | consistency with prompt preference: 98.81 | Helped |
Limitations
- Color oversaturation inherited from SDS-based optimization
- Geometry-appearance misalignment, with some geometric detail baked into Gaussian colors
- Loose clothing animation with correct temporal deformation remains challenging
Experimental setup
Datasets: animation database (unnamed)
Benchmarks: 24 text prompts commonly used in baselines (A/B user study)
Metrics: user preference percentage (geometry quality, appearance qua rendering fps
Baselines: DreamGaussian AvatarCLIP AvatarCraft Fantasia3D DreamHumans TADA
Builds on: 3D Gaussian Splatting DreamFusion (SDS) NeuS DMTet SMPL-X
Closest papers by meaning
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting (CVPR 2024 · similarity 0.93)
- GASP: Gaussian Avatars with Synthetic Priors (CVPR 2025 · similarity 0.91)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.90)
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians (CVPR 2024 · similarity 0.90)
- GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians (CVPR 2024 · similarity 0.90)
- Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling (CVPR 2024 · similarity 0.90)
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