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HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 19 citations (OpenAlex)

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Proposes HumanSplat, a feed-forward network that predicts 3D Gaussian Splatting properties of a human from one image by combining a fine-tuned SV3D multi-view diffusion model with a latent reconstruction Transformer that uses SMPL priors and semantics-guided losses.

Problem

Single-image 3D human reconstruction typically needs dense views or slow per-instance optimization (SDS, ~hours), and existing generalizable methods either ignore human priors or need multi-view inputs.

Approach

Reconstruct pixel-aligned Gaussians from the latent tokens of a fine-tuned multi-view video diffusion model, with projection-aware windowed cross-attention to SMPL geometric tokens (robust to imperfect SMPL) and a hierarchical loss weighted by body-part semantics (head, hands emphasized).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
fine-tune SV3D on human datasetsSV3D novel-view synthesizer · Human novel-view generationmatching correspondences: 723.25 -> 930.13Helped
use latent space instead of pixel space (ablation)HumanSplat · 2K2K evaluationPSNR: 23.125 -> 24.293Helped
use vanilla VAE decoding instead of Temporal VAE decoding (ablation)HumanSplat · 2K2K evaluationPSNR: 24.133 -> 24.293Helped
add the human structure prior (ablation)HumanSplat · 2K2K evaluationPSNR: 22.635 -> 24.293Helped
use ground-truth SMPL initialization instead of the standard initialization (ablation)HumanSplat · 2K2K evaluationPSNR: 24.293 -> 24.633Helped
use projection-aware attention with K_win=2 instead of projection-only attention (ablation)HumanSplat · 2K2K evaluationPSNR: 23.333 -> 24.293Helped
set projection window size to K_win=3 instead of K_win=2 (ablation)HumanSplat · 2K2K evaluationPSNR: 24.293 -> 24.383Helped
set projection window size to K_win=4 instead of K_win=2 (ablation)HumanSplat · 2K2K evaluationPSNR: 24.293 -> 24.013Hurt
add reweighting loss (ablation)HumanSplat · 2K2K evaluationPSNR: -0.141Hurt
add reweighting loss (ablation)HumanSplat · 2K2K evaluationSSIM: -0.015Hurt
add reweighting loss (ablation)HumanSplat · 2K2K evaluationLPIPS: +0.006Hurt
use HumanSplat instead of SIFUsingle-image human reconstruction · THuman2.0PSNR: +1.92Helped

Surprising findings

Limitations

Experimental setup

Datasets: THuman2.0 2K2K Twindom

Benchmarks: THuman2.0 Twindom 2K2K

Metrics: PSNR SSIM LPIPS

Baselines: PIFu LGM GTA SIFU Magic123 HumanSGD TeCH

Builds on: SV3D 3D Gaussian Splatting LGM SMPL PIXIE

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