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3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting

CVPR 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 166 citations (OpenAlex)

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Creates animatable clothed human avatars from monocular videos by deforming canonical 3D Gaussians with a pose-conditioned non-rigid MLP, LBS rigid articulation, a shallow color MLP, and as-isometric-as-possible regularization on Gaussian positions and covariances.

Problem

Animatable clothed human avatar reconstruction from monocular video that is simultaneously fast to train, renders in real time, and models pose-dependent non-rigid cloth deformation while generalizing to unseen poses.

Approach

Applies 3D Gaussian Splatting to articulated human avatars by combining a hash-grid pose-conditioned non-rigid deformation network with forward LBS via a learned skinning field (no inverse skinning), replaces SH color with a tiny MLP using canonicalized view direction, and adds isometry regularization on Gaussian means and covariances.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use 3DGS-Avatar instead of ARAHAnimatable avatar reconstruction · ZJU-MoCapLPIPS: 26.60 -> 20.88; 31.40 -> 25.77; 40.43 -> 34.24; 35.28 -> 30.14; 42.30 -> 35.26; 40.76 -> 31.21Helped
Use 3DGS-Avatar instead of InstantAvatarNovel-pose avatar synthesis · PeopleSnapshotPSNR: 27.66 -> 30.57; 29.11 -> 33.16; 29.53 -> 34.28; 27.67 -> 30.22Helped
Use 3DGS-Avatar instead of InstantAvatarNovel-pose avatar synthesis · PeopleSnapshotLPIPS: 21.00 -> 20.86; 16.70 -> 15.74; 15.50 -> 14.92; 30.7 -> 23.05Mixed
Remove color MLP (ablation)3DGS-Avatar · ZJU-MoCapLPIPS: 29.58 -> 31.24Hurt
Add covariance regularization (ablation)3DGS-Avatar · ZJU-MoCapLPIPS: 29.84 -> 29.58Helped
Add position and covariance regularization (ablation)3DGS-Avatar · ZJU-MoCapLPIPS: 30.25 -> 29.58Helped
Add pose correction (ablation)3DGS-Avatar · ZJU-MoCapLPIPS: 29.87 -> 29.58Helped

Surprising findings

Limitations

Experimental setup

Datasets: ZJU-MoCap PeopleSnapshot AMASS AIST++

Benchmarks: ZJU-MoCap PeopleSnapshot

Metrics: PSNR SSIM LPIPS FPS training time

Baselines: NeuralBody HumanNeRF MonoHuman ARAH Instant-NVR InstantAvatar

Builds on: 3D Gaussian Splatting HumanNeRF Instant-NGP as-isometric-as-possible deformation SMPL

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