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GauHuman: Articulated Gaussian Splatting from Monocular Human Videos

CVPR 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 114 citations (OpenAlex)

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Introduces GauHuman, an articulated 3D Gaussian Splatting model that reconstructs animatable humans from monocular videos in 1-2 minutes of training with real-time rendering (up to 189 FPS).

Problem

Subject-specific NeRF-based human avatars from monocular video need hours of training and seconds per frame at rendering, which limits practical use.

Approach

Represents the human as 3D Gaussians in canonical space, deforms them to posed space with LBS whose weights are SMPL weights plus MLP offsets and whose pose is refined by an MLP; initializes Gaussians from SMPL vertices, controls densification with KL-divergence-guided split/clone, adds a merge operation and SMPL-based pruning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add pose refinement (ablation)GauHuman · ZJU_MoCap (386 sequence, masked area)PSNR: 27.94 -> 28.08Helped
add LBS weight field (ablation)GauHuman · ZJU_MoCap (386 sequence, masked area)PSNR: 27.87 -> 28.08Helped
use articulated rather than random initialization at #Gau 6890 (ablation)GauHuman · ZJU_MoCap (386 sequence, masked area)PSNR: 27.98 -> 28.08Helped
use articulated rather than random initialization (ablation)GauHuman · ZJU_MoCap (386 sequence, masked area)Train: 5m -> 55sHelped
add KL-based split/clone guidance (ablation)GauHuman · ZJU_MoCap (386 sequence, masked area)Train: 1h -> 55sHelped
add KL-based merge operation (ablation)GauHuman · ZJU_MoCap (386 sequence, masked area)PSNR: 28.08 -> 28.08No clear effect
add articulated pruning (ablation)GauHuman · ZJU_MoCap (386 sequence, masked area)PSNR: 28.08 -> 28.08No clear effect
use #Gau 30k rather than #Gau 6890 for random initialization (ablation)GauHuman · ZJU_MoCap (386 sequence, masked area)Train: 5m -> 30mHurt

Surprising findings

Limitations

Experimental setup

Datasets: ZJU_MoCap MonoCap

Benchmarks: ZJU_MoCap MonoCap

Metrics: PSNR SSIM LPIPS training time FPS

Baselines: PixelNeRF NHP Neural Body Animatable NeRF Anim-NeRF Neural Actor HumanNeRF DVA InstantNVR InstantAvatar

Builds on: 3D Gaussian Splatting HumanNeRF linear blend skinning (SMPL) InstantAvatar

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