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GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion
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Reconstructs animatable 3D Gaussian head avatars from monocular videos by distilling priors from a normal-map-conditioned multi-view head latent diffusion model with iterative denoised pseudo-ground-truths and latent upsampling.
Problem
Photorealistic animatable head avatar reconstruction from monocular commodity-device videos is under-constrained because unobserved side/occluded regions lack supervision, causing artifacts in novel views.
Approach
Train a multi-view head latent diffusion model conditioned on a single input image (via VAE features and CLIP) and FLAME-rendered normal maps, and use its iteratively denoised outputs as pseudo-ground-truths for novel-view supervision of Gaussian avatars, instead of one-step SDS; a latent upsampler refines details.
Key results
- On NeRSemble novel view synthesis, GAF reaches LPIPS 0.125, PSNR 20.88, SSIM 88.91, best LPIPS and SSIM (PSNR second to GAGAvatar 21.20).
- On NeRSemble novel expression synthesis, GAF achieves LPIPS 0.087 and PSNR 24.12 versus best baseline GA 0.138 / 21.63.
- On monocular video dataset, GAF gets L1 0.0229, LPIPS 0.090, PSNR 23.16, SSIM 89.76, surpassing all baselines.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GAF instead of GA | head avatar reconstruction · NeRSemble novel views | LPIPS: 0.218 -> 0.125 | Helped |
| use GAF instead of GA | head avatar reconstruction · NeRSemble novel expressions | PSNR: 21.63 -> 24.12 | Helped |
| use GAF instead of GA | head avatar reconstruction · Monocular Video | LPIPS: 0.109 -> 0.090 | Helped |
| add multi-view diffusion priors (ablation) | GAF · NeRSemble novel views | LPIPS: 0.207 -> 0.118 | Helped |
| use multi-view head diffusion instead of pretrained Stable Diffusion (ablation) | GAF · NeRSemble novel views | LPIPS: 0.196 -> 0.118 | Helped |
| use multi-view head diffusion instead of personalized Stable Diffusion (ablation) | GAF · NeRSemble novel views | LPIPS: 0.196 -> 0.118 | Helped |
| add iteratively denoised pseudo-ground truths (ablation) | GAF · NeRSemble novel views | LPIPS: 0.178 -> 0.118 | Helped |
| use normal-map conditioning instead of pose conditioning (ablation) | GAF · NeRSemble novel views | LPIPS: 0.131 -> 0.118 | Helped |
| use normal-map conditioning instead of raymap conditioning (ablation) | GAF · NeRSemble novel views | LPIPS: 0.150 -> 0.118 | Helped |
| add latent upsampler ×2 (ablation) | GAF · NeRSemble novel views | LPIPS: 0.134 -> 0.118 | Helped |
| replace iteratively denoised pseudo-ground truths with one-step SDS loss (ablation) | GAF · NeRSemble novel views | appearance saturation | Hurt |
Surprising findings
- Using pretrained or personalized Stable Diffusion priors gave worse PSNR than having no diffusion prior in the novel-view ablation.
- Vanilla one-step SDS loss caused appearance over-saturation in the face region, motivating the iterative pseudo-ground-truth approach.
Limitations
- Optimizing Gaussians with iteratively updated diffusion pseudo-ground-truths is time-consuming (about 12 hours per avatar).
- No explicit separation of material and appearance, so relighting is not supported.
- Quality limited by parametric FLAME head model, which lacks detailed hair geometry and animation.
Experimental setup
Datasets: NeRSemble INSTA monocular videos smartphone monocular captures
Benchmarks: NeRSemble INSTA monocular videos smartphone monocular captures
Metrics: LPIPS PSNR SSIM L1
Baselines: PanoHead SphereHead INSTA FlashAvatar GA P4D-v2 GAGAvatar
Builds on: GaussianAvatars ImageDream ReconFusion Stable Diffusion VHAP
Closest papers by meaning
- Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models (NeurIPS 2024 · similarity 0.90)
- GASP: Gaussian Avatars with Synthetic Priors (CVPR 2025 · similarity 0.90)
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians (CVPR 2024 · similarity 0.89)
- IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular VideosC (CVPR 2025 · similarity 0.89)
- FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video (CVPR 2025 · similarity 0.89)
- RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars (CVPR 2025 · similarity 0.89)
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