AI Paper Atlas

Research map / Reinforcement learning / Imitation learning

Behavior cloning theory and models

Analyze behavior cloning and build flexible imitative or foundation-model-based policies.

68 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Imitation learning, keyword cluster “il · adversarial imitation · cloning”

State History Tried Baselines Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

23 papers in 2023–24 and 17 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 19.3% to 14.7%.

Open questions the data points to

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 1162017: 2172018: 2182019: 0192020: 9202021: 7212022: 7222023: 11232024: 12242025: 8252026: 926

Most cited paper of each year

Earliest papers here

What has been tried

56 papers here report 545 measured changes (a component added, removed or swapped, compared with a baseline): helped 55%, no clear effect 11%, hurt 25%, mixed 9%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Use a 10% expert's rather than a 110% expert's Q referenceWalker2d, expert ~110% · normalized return108.99±5.28 -> 78.9±49.97HurtRLIF: Interactive Imitation Learning as Reinforcement Learning (ICLR 2024 · 7 citations)
combine BC loss with diffusion-model lossFetchPick · success rate91.6% ± 5.8% -> 97.5% ± 1.9%HelpedDiffusion Model-Augmented Behavioral Cloning (ICML 2024 · 3 citations)
Remove inverse-dynamics representation learningHammer and Drawer Close with random masking · convergent performanceHurtRobust Visual Imitation Learning with Inverse Dynamics Representations (AAAI 2024 · 2 citations)
Add a structure encoderDMC average · normalized score31.6 -> 60.3HelpedMeta-Controller: Few-Shot Imitation of Unseen Embodiments and Tasks in Continuous Control (NeurIPS 2024 · 2 citations)
Add forward dynamics predictionFranka Kitchen, Block Pushing, Push-T, and LIBERO Goal · relative downstream performance34%, 8%, 44%, 33% without forward dynamicsHelpedDynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Control (NeurIPS 2024 · 2 citations)
Use tuned rather than fixed MCNN hyperparameterspen-human-v1 · return3285 { ± 209} -> 3405 { ± 328}HelpedMemory-Consistent Neural Networks for Imitation Learning (ICLR 2024 · 1 citation)
Replace the full method with DIFO-NA, using a pretrained conditional diffusion model and denoising reward without adversarial online-data trainingMost evaluated tasks · learning performanceHurtDiffusion Imitation from Observation (NeurIPS 2024 · 1 citation)
add random observation noise with P=100plus and ellipse test shapes · success rate20% -> 96%; 17% -> 79%HelpedBlindfolded Experts Generalize Better: Insights from Robotic Manipulation and Videogames (NeurIPS 2025 · 0 citations)
add a warm-start phase using base-policy rollouts to train the WM, RM, and criticVisual manipulation tasks · success rate≈ 20%HelpedA Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to Search (NeurIPS 2025 · 0 citations)
Warm-start with 3200 offline state-action pairs rather than 200Synthetic MDP · return200; 3200 offline (state, expert action) pairsHelpedInteractive and Hybrid Imitation Learning: Provably Beating Behavior Cloning (NeurIPS 2025 · 0 citations)
remove exploration bonus bAtari games · average return8,521 ± 1,234; 78,513 ± 11,553; 18,179 ± 21,181; 26,900 ± 52,146; 16,715 ± 23,153; 478 ± 239MixedBeyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration (ICLR 2025 · 0 citations)
remove vector quantizationProcgen online decoding · online performanceHurtLearning to Act without Actions (ICLR 2024 · 0 citations)

Baseline numbers that disagree

The same baseline on the same benchmark and metric, reported more than 5% apart by different papers here. Training budgets, data splits and reimplementations differ, so state which number you compare with.

BaselineBenchmarkMetricReportedPapers
ExpertAntreturn300 – 41042 papers, e.g. NeurIPS 2022 and AAAI 2023
ExpertHalfCheetahreturn560 – 43912 papers, e.g. NeurIPS 2022 and AAAI 2023

What reviewers will expect

Datasets and baselines named in the 13 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • Robomimic · 2 of 13 papers

Baselines

  • BC · 3 of 13 papers

Recent preprints

Loading recent arXiv preprints…

    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 40 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 37 key papersOpen the topic in the interactive map

    Get alerts. Describe your idea in scime atlas and save it (free scime account): you get a weekly email when new preprints land close to it.

    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

    Get the next scime Dispatch and a monthly field update

    Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy