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RLIF: Interactive Imitation Learning as Reinforcement Learning

ICLR 2024 · Reinforcement learning › Imitation learning · approach: Behavior cloning theory and models · 7 citations (OpenAlex)

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Proposes RLIF, which runs an off-policy RL algorithm (RLPD) using human intervention events as negative rewards, so learning can exceed a suboptimal interventing expert under DAgger-like assumptions.

Problem

Interactive imitation learning (DAgger-style) assumes near-optimal expert interventions and cannot improve beyond the expert; the goal is to learn from interventions when the expert is suboptimal, without a task reward.

Approach

Treat the intervention event itself as a signal: label the transition leading to an intervention with reward -1 (0 otherwise) and run off-policy RL on all aggregated data, so the policy learns to avoid states that trigger interventions rather than copying the expert's possibly suboptimal actions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use RLIF with value-based interventions instead of the strongest reported DAgger-style baselineRLPD-based RLIF · Adroit-Pen averagesuccess rate: 54±5.81 -> 77.79±8.89Helped
Use RLIF with value-based interventions instead of the strongest reported DAgger-style baselineRLPD-based RLIF · Walker2d averagenormalized return: 67.36±4.06 -> 103.83±4.48Helped
Use RLIF with value-based interventions instead of the strongest reported DAgger-style baselineRLPD-based RLIF · Hopper averagenormalized return: 51.32±3.32 -> 108.53±0.47Helped
Use value-based rather than random interventionsRLIF · Adroit-Pen, Walker2d, and Hopperperformance: 77.79±8.89 vs 35.11±9.20; 103.83±4.48 vs 67.08±43.83; 108.53±0.47 vs 90.93±15.7Mixed
Use a 10% expert's rather than a 110% expert's Q reference (ablation)RLIF · Walker2d, expert ~110%normalized return: 108.99±5.28 -> 78.9±49.97Hurt
Use a 10% expert's rather than a 110% expert's Q reference (ablation)RLIF · Walker2d, expert ~40%normalized return: 99.66±5.9 -> 38.78±20.3Hurt
Use a 10% expert's rather than a 110% expert's Q reference (ablation)RLIF · Walker2d, expert ~20%normalized return: 102.85±2.26 -> 33.55±9.63Hurt
Use a 60% rather than a 110% expert's Q reference (ablation)RLIF · Walker2d, expert ~110%normalized return: 108.99±5.28 -> 85.91±19.31Hurt
Use a 60% rather than a 110% expert's Q reference (ablation)RLIF · Walker2d, expert ~40%normalized return: 99.66±5.9 -> 71.21±21.96Hurt
Use a 60% rather than a 110% expert's Q reference (ablation)RLIF · Walker2d, expert ~20%normalized return: 102.85±2.26 -> 66.8±8.22Hurt
Train from human intervention feedback on the real peg-insertion taskRLIF · Peg insertion, real robotsuccess rate: 100%Helped
Train from human intervention feedback on the real cloth-unfolding taskRLIF · Cloth unfolding, real robotsuccess rate: 95%Helped

Surprising findings

Limitations

Experimental setup

Datasets: D4RL pen-expert-v1 D4RL hopper-expert-v2 D4RL walker2d-expert-v2 manually collected suboptimal robot trajectories

Benchmarks: Adroit pen (sparse) Walker2d Hopper real-world Franka peg insertion real-world cloth unfolding

Metrics: normalized return success rate

Baselines: DAgger HG-DAgger BC IQL

Builds on: DAgger HG-DAgger RLPD soft actor-critic LCB-VI

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