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Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning

NeurIPS 2025 · Reinforcement learning › Imitation learning · approach: Behavior cloning theory and models · 0 citations (OpenAlex)

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Shows that with per-state annotation cost, interactive DAgger-style imitation (StateDagger) and a hybrid offline+interactive method (WarmStartDagger) provably beat behavior cloning, with MuJoCo experiments.

Problem

Prior sharp analyses show behavior cloning cannot be improved in general when annotation cost is counted per trajectory, leaving little room for interactive imitation learning; the question is whether interaction helps when annotation cost is counted per state and how offline and interactive data ca

Approach

Measure annotation cost per queried state rather than per trajectory and run a one-sample-per-round DAgger variant (StateDagger) using exponential-weights online learning over each-step mixtures; hybrid WarmStartDagger restricts the policy class to policies consistent with offline demonstrations and then runs the same interactive loop.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use interactive state-wise annotations instead of offline Behavior CloningStateDagger vs. Behavior Cloning · MuJoCo continuous-control tasksannotations at matched performance: 50% fewer annotationsHelped
Use interactive state-wise annotations instead of offline Behavior CloningStateDagger vs. Behavior Cloning · Walker2Dcost efficiency: C = 3Helped
Combine offline demonstrations with interactive state-wise annotationsWarmStartDagger vs. single-source methods · Antreturn: C = 1Helped
Combine offline demonstrations with interactive state-wise annotationsWarmStartDagger vs. baselines · MuJoCo continuous-control taskscost efficiency: C = 2Helped
Warm-start interactive learning with 800 offline state-action pairsWarmStartDagger · Synthetic MDPsample efficiency: 800 offline (state, expert action) pairsHelped
Warm-start with 3200 offline state-action pairs rather than 200 (ablation)WarmStartDagger · Synthetic MDPreturn: 200; 3200 offline (state, expert action) pairsHelped

Surprising findings

Limitations

Experimental setup

Datasets: MuJoCo Hopper MuJoCo Ant MuJoCo HalfCheetah MuJoCo Walker2D

Benchmarks: MuJoCo Hopper MuJoCo Ant MuJoCo HalfCheetah MuJoCo Walker2D synthetic recoverable-state MDP

Metrics: expected return state-wise annotation efficiency state coverage

Baselines: Behavior Cloning StateDagger trajectory-wise DAgger

Builds on: DAgger Behavior Cloning AggreVate Hybrid reinforcement learning

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