Research map / Reinforcement learning / Imitation learning
Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration
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Proposes ILDE, an imitation learning method combining a GAIL/VAIL-style discriminator reward, a GIRIL curiosity reward from a pretrained VAE dynamics model, and a state-entropy exploration bonus, trained with PPO, to reach beyond-expert performance from very limited demonstrations.
Problem
Imitation learning from very few demonstrations in high-dimensional environments (Atari, MuJoCo) where standard methods fail to match the expert and struggle to reach beyond-expert performance with sample efficiency.
Approach
Integrates a discriminator-based imitation reward with two exploration sources: an optimistic exploration bonus (state entropy via k-NN in a feature space) and curiosity-driven intrinsic reward (pretrained VAE model reconstruction error on demonstration transitions), optimized by PPO; a theoretical ILDE-NPG variant with a sublinear regret bound is also given.
Key results
- On six Atari games with 10% of one-life demonstrations, ILDE outperforms the expert in all 6 games and averages 5.33x expert return versus 4.87x for GIRIL and 0.37x for VAIL.
- ILDE achieves the best average return on the four MuJoCo tasks, e.g. Hopper 1,878±690 vs GIRIL 1,447±273 and VAIL 1,264±783.
- The paper claims a regret bound of Õ(H^{8/3}(dim·log N)^{1/3} T^{2/3} + ε_E T) for the theoretical ILDE-NPG variant.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| remove exploration bonus b (ablation) | ILDE · Atari games | average return: 8,521 ± 1,234; 78,513 ± 11,553; 18,179 ± 21,181; 26,900 ± 52,146; 16,715 ± 23,153; 478 ± 239 | Mixed |
| remove imitation reward r^k (ablation) | ILDE · Atari games | average return: 11,453 ± 2,416; 60,931 ± 10,376; 43,708 ± 22,733; 54,169 ± 68,305; 27,495 ± 28,773; 16,526 ± 32,946 | Mixed |
| remove curiosity reward λLτE (ablation) | ILDE · Atari games | average return: 3,233 ± 3,340; 143 ± 120; 5,412 ± 1,816; 10,849 ± 5,018; 857 ± 916; 764 ± 455 | Mixed |
| reduce curiosity weight λ from 10 to 2 (ablation) | ILDE · BeamRider | average return: 11,453 ± 2,319 -> 12,600 ± 1,351 | Helped |
| add double exploration to HyPE | HyPE · MuJoCo tasks | average return: 785.8 ± 528.6 -> 813.8 ± 833.0; 2,995.0 ± 745.4 -> 3,372.6 ± 359.4 | Helped |
Surprising findings
- Pure VAIL imitation reward performs worse than the expert on most Atari games (average 0.37x expert), showing pure imitation fails with very limited demonstrations.
- ILDE's advantage on MuJoCo is smaller than on Atari, which the authors attribute to the curiosity reward being better aligned with novelty-seeking tasks.
Limitations
- The method assumes the target task aligns with novelty-seeking or curiosity, which the authors note as a key limitation.
- The theoretical analysis does not directly apply to the practical implementation, as stated in the conclusion.
- Gains on MuJoCo are less significant than on Atari.
Experimental setup
Datasets: Atari one-life demonstrations generated by PPO expert MuJoCo demonstrations from pytorch-a2c-ppo-acktr-gail
Benchmarks: Atari (BeamRider, DemonAttack, BattleZone, Qbert, Krull, StarGunner) MuJoCo (Reacher, Hopper, Walker2d, HumanoidStandup)
Metrics: average return sample efficiency number of games outperforming expert
Baselines: VAIL GIRIL IQ-Learn HyPE
Builds on: GAIL VAIL GIRIL state entropy PPO
Closest papers by meaning
- IL-SOAR : Imitation Learning with Soft Optimistic Actor cRitic (ICML 2025 · similarity 0.89)
- Imitation Learning from Observation with Automatic Discount Scheduling (ICLR 2024 · similarity 0.89)
- Limited Preference Aided Imitation Learning from Imperfect Demonstrations (ICML 2024 · similarity 0.89)
- Hybrid Inverse Reinforcement Learning (ICML 2024 · similarity 0.89)
- Efficient Imitation under Misspecification (ICLR 2025 · similarity 0.89)
- Uncertainty-Based Smooth Policy Regularisation for Reinforcement Learning with Few Demonstrations (NeurIPS 2025 · similarity 0.88)
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