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Zero-Shot Visual Imitation

ICLR 2018 · Reinforcement learning › Imitation learning · approach: Behavior cloning theory and models · 196 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add forward consistency loss (ablation)GSP · Rope knot tyingsuccess rate: 36% -> 60%Helped
add previous-action history and forward consistency (ablation)GSP · Office navigation, single-image goal in an unseen environmentNum Success: 4 -> 6Helped
add forward consistency loss (ablation)GSP-NoFwdConst · Office navigation, maze demonstration, Run-1landmarks reached: 65% -> 100%Helped
add forward consistency loss (ablation)GSP-NoFwdConst · Office navigation, loop demonstration, Run-2landmarks reached: 0% -> 100%Helped
collect exploration data with curiosity-driven rather than random exploration (ablation)GSP (ours features) · VizDoom, different map and textureMedian %: 39.1 ± 2.0 -> 47.1 ± 3.0Helped
add forward consistency loss (ablation)GSP-NoFwdConst · VizDoom, different map and texture, curiosity explorationMedian %: 40.2 ± 4.0 -> 47.1 ± 3.0Helped
replace forward consistency with a forward-feature regularizer (ablation)GSP · VizDoom, different map and texture, curiosity explorationMedian %: 37.9 ± 1.1 -> 47.1 ± 3.0Helped
predict forward consistency in feature space rather than pixels (ablation)GSP · VizDoom, different map and texture, curiosity explorationMedian %: 44.8 ± 4.0 -> 47.1 ± 3.0No clear effect
predict forward consistency in feature space rather than pixels (ablation)GSP · VizDoom, different map and texture, curiosity explorationEfficiency %: 29.5 ± 1.9 -> 24.1 ± 1.7Hurt
remove previous-action history and forward consistency (ablation)GSP · Office navigation, single-image goal in an unseen environmentNum Success: 6 -> 2Hurt
remove previous-action history and forward consistency (ablation)GSP · Office navigation, maze demonstration, Run-1landmarks reached: 100% -> 60%Mixed

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