atlas

Research map / Reinforcement learning / Imitation learning

Blindfolded Experts Generalize Better: Insights from Robotic Manipulation and Videogames

NeurIPS 2025 · Reinforcement learning › Imitation learning · approach: Behavior cloning theory and models · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes training behavioral cloning on "blindfolded" human experts whose observations are masked, showing the resulting policies generalize better to unseen tasks in Procgen maze/heist and real-robot peg insertion, backed by a bound scaling with sqrt(I/m).

Problem

Behavioral cloning from demonstrations on a few tasks generalizes poorly to unseen task variations; prior work focuses on algorithms, representations, and data diversity but not on the behavior of the demonstrating expert.

Approach

Deliberately hide task information from the human demonstrator (a "blindfold" information bottleneck) so the expert must explore, and clone the resulting exploratory trajectories with an ordinary BC algorithm; theory shows generalization error scales with sqrt(I_{T;Z}/m), so lowering task information from the expert helps.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
blindfold demonstrators by hiding most of the levelbehavioral cloning on Procgen maze and heist · unseen Procgen test levelsgame scoreHelped
blindfold demonstrators by masking the target hole shapebehavioral cloning for peg insertion · withheld and training peg shapessuccess rateHelped
add random observation noise with P=100 (ablation)peg insertion behavioral cloning · plus and ellipse test shapessuccess rate: 20% -> 96%; 17% -> 79%Helped
add random observation noise with P=170 (ablation)peg insertion behavioral cloning · plus and ellipse test shapessuccess rate: 20% -> 58%; 17% -> 62%Mixed
add random observation noise with P=200 (ablation)peg insertion behavioral cloning · plus and ellipse test shapessuccess rate: 20% -> 21%; 17% -> 54%Mixed
add random observation noise with P=200 (ablation)peg insertion behavioral cloning · expert demonstrationssuccess rate: 100% -> 58%Hurt
train on twice as many non-blindfolded trajectories to match the blindfolded demonstrations' total steps (ablation)Procgen maze behavioral cloning · unseen test levelsgame score: 3.35 ± 0.29 -> 3.65 ± 0.3, versus π_BF-BC 6.37 ± 0.47Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Procgen maze and heist human demonstrations robotic peg insertion human demonstrations (FMB-based shapes)

Benchmarks: Procgen maze Procgen heist robotic peg insertion (10 shapes, FMB-based)

Metrics: game score success rate average steps map coverage score state visitation entropy

Baselines: standard BC from fully-informed expert (pi_BC) BC with extended non-blindfolded data (pi_BC-ext) 1M-step PPO-expert BC dataset from prior work uniform noise blindfold

Builds on: behavioral cloning information bottleneck generalization bounds Procgen Functional Manipulation Benchmark SERL

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy