Research map / Reinforcement learning / Imitation learning
Robust Visual Imitation Learning with Inverse Dynamics Representations
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Proposes RILIR, a visual imitation learning method that learns an inverse-dynamics state representation jointly with a TD3 critic and combines optimal-transport trajectory-matching rewards with a GAIL-style discriminator reward, evaluated under visual perturbations on DMC and Meta-World.
Problem
Imitation learning from high-dimensional image observations fails when the learning environment visually differs from the expert demonstration environment (e.g., distractors, noise, random masking).
Approach
Learn an action-related state embedding via an inverse dynamics objective over both expert and behavior transitions (jointly with the critic), and build a compound reward from Sinkhorn-based Wasserstein trajectory matching plus a discriminator reward computed in that embedding space.
Key results
- Across visual shift settings, RILIR significantly outperforms BC, DAC, ROT, DA-ROT, PatchAIL and SeMAIL on DMC tasks, reaching near-expert performance in most environments.
- In manipulation and locomotion tasks with random masking, the return or success gap to the expert is reported as less than 5%.
- Ablations show removing the discriminator reward mainly slows learning, while removing the inverse dynamics representation mainly hurts convergent performance, especially on Drawer Close.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use inverse-dynamics representation learning | RILIR · Visual control tasks with visual shifts | average return | Helped |
| Combine trajectory-matching and discriminator rewards | RILIR · Visual control tasks with visual shifts | average return | Helped |
| Use RILIR instead of baseline methods | RILIR · Clean environments | average return | No clear effect |
| Apply DrQ data augmentation to ROT | ROT · Visual control tasks with visual shifts | average return | Mixed |
| Use patch-based image rewards | PatchAIL · Noisy visual environments | average return | Hurt |
| Use separated forward models | SeMAIL · Walker Stand with changing backgrounds | average return | No clear effect |
| Use separated forward models | SeMAIL · Environments with easier visual perturbations | learning efficiency | Hurt |
| Remove inverse-dynamics representation learning (ablation) | RILIR · Hammer and Drawer Close with random masking | convergent performance | Hurt |
| Add inverse-dynamics representation learning (ablation) | RILIR · Hammer and Drawer Close with random masking | convergent performance | Helped |
| Remove discriminator rewards, retaining only trajectory-matching rewards (ablation) | RILIR · Hammer and Drawer Close with random masking | learning efficiency | Hurt |
| Add discriminator rewards to trajectory-matching rewards (ablation) | RILIR · Hammer and Drawer Close with random masking | learning efficiency | Helped |
| Use cosine rather than Euclidean distance for the transport cost (ablation) | RILIR · Appendix D ablation (task unspecified) | performance | Helped |
Surprising findings
- PatchAIL performs similarly to DAC in clean environments but degrades severely under visual noise, suggesting patch-averaged rewards do not help with visual shifts.
Limitations
- May not work well when learning-environment observations differ greatly from expert demonstrations.
- Inverse dynamics objective assumes invariant dynamics; fails when dynamics differ between environments.
Experimental setup
Datasets: DeepMind Control Suite expert demonstrations Meta-World expert demonstrations Distracting Control Suite (easy) environments
Benchmarks: DeepMind Control Suite (CartPole Swingup, Walker Stand, Finger Spin) Meta-World (Hammer, Drawer Close) Distracting Control Suite easy
Metrics: average episode return success rate
Baselines: BC DAC ROT DA-ROT PatchAIL SeMAIL
Builds on: TD3 GAIL ROT SeMAIL PatchAIL
Closest papers by meaning
- State Alignment-based Imitation Learning (ICLR 2020 · similarity 0.90)
- How to Leverage Diverse Demonstrations in Offline Imitation Learning (ICML 2024 · similarity 0.90)
- Imitation from Observations with Trajectory-Level Generative Embeddings (NeurIPS 2026 · similarity 0.89)
- Reward-free World Models for Online Imitation Learning (ICML 2025 · similarity 0.88)
- OSVI-WM: One-Shot Visual Imitation for Unseen Tasks using World-Model-Guided Trajectory Generation (NeurIPS 2025 · similarity 0.88)
- Causal Imitation for Markov Decision Processes: a Partial Identification Approach (NeurIPS 2024 · similarity 0.88)
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