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Robust Visual Imitation Learning with Inverse Dynamics Representations

AAAI 2024 · Reinforcement learning › Imitation learning · approach: Behavior cloning theory and models · 2 citations (OpenAlex)

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Proposes RILIR, a visual imitation learning method that learns an inverse-dynamics state representation jointly with a TD3 critic and combines optimal-transport trajectory-matching rewards with a GAIL-style discriminator reward, evaluated under visual perturbations on DMC and Meta-World.

Problem

Imitation learning from high-dimensional image observations fails when the learning environment visually differs from the expert demonstration environment (e.g., distractors, noise, random masking).

Approach

Learn an action-related state embedding via an inverse dynamics objective over both expert and behavior transitions (jointly with the critic), and build a compound reward from Sinkhorn-based Wasserstein trajectory matching plus a discriminator reward computed in that embedding space.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use inverse-dynamics representation learningRILIR · Visual control tasks with visual shiftsaverage returnHelped
Combine trajectory-matching and discriminator rewardsRILIR · Visual control tasks with visual shiftsaverage returnHelped
Use RILIR instead of baseline methodsRILIR · Clean environmentsaverage returnNo clear effect
Apply DrQ data augmentation to ROTROT · Visual control tasks with visual shiftsaverage returnMixed
Use patch-based image rewardsPatchAIL · Noisy visual environmentsaverage returnHurt
Use separated forward modelsSeMAIL · Walker Stand with changing backgroundsaverage returnNo clear effect
Use separated forward modelsSeMAIL · Environments with easier visual perturbationslearning efficiencyHurt
Remove inverse-dynamics representation learning (ablation)RILIR · Hammer and Drawer Close with random maskingconvergent performanceHurt
Add inverse-dynamics representation learning (ablation)RILIR · Hammer and Drawer Close with random maskingconvergent performanceHelped
Remove discriminator rewards, retaining only trajectory-matching rewards (ablation)RILIR · Hammer and Drawer Close with random maskinglearning efficiencyHurt
Add discriminator rewards to trajectory-matching rewards (ablation)RILIR · Hammer and Drawer Close with random maskinglearning efficiencyHelped
Use cosine rather than Euclidean distance for the transport cost (ablation)RILIR · Appendix D ablation (task unspecified)performanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind Control Suite expert demonstrations Meta-World expert demonstrations Distracting Control Suite (easy) environments

Benchmarks: DeepMind Control Suite (CartPole Swingup, Walker Stand, Finger Spin) Meta-World (Hammer, Drawer Close) Distracting Control Suite easy

Metrics: average episode return success rate

Baselines: BC DAC ROT DA-ROT PatchAIL SeMAIL

Builds on: TD3 GAIL ROT SeMAIL PatchAIL

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