Research map / Reinforcement learning / Imitation learning
A Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to Search
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Proposes SAILOR, a learning-to-search imitation method that learns a world model, reward model and critic from demonstrations plus base-policy rollouts, and plans residual corrections via MPPI at test time, with expert-iteration distillation into the diffusion base policy.
Problem
Behavioral cloning policies fail after leaving the support of expert demonstrations and cannot recover; the goal is robust imitation from demonstrations alone, without additional human corrections, in visual manipulation tasks.
Approach
Learn a latent world model, a discriminator-based reward model (moment-matching with gradient penalty) and a critic from hybrid expert/learner data, then at test time run MPPI over residual corrections to a Diffusion Policy's nominal plan, periodically distilling the search results back into the base policy (expert iteration).
Key results
- SAILOR significantly outperforms Diffusion Policy trained by BC across all 12 tasks and dataset scales considered.
- Scaling BC demonstrations by roughly 10x (to 200 demos) still does not match SAILOR's performance on the evaluated tasks.
- SAILOR is more interaction-efficient than DPPO-IRL, which does not match SAILOR even with 5x the interaction budget.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SAILOR instead of a Diffusion Policy trained on the same demonstrations | Visual manipulation tasks across Robomimic, RoboSuite, and ManiSkill · 12 visual manipulation tasks | success rate | Helped |
| increase Diffusion Policy demonstration data by approximately 5–10× | Diffusion Policy behavioral cloning · Visual manipulation tasks | success rate: 5-10× | Mixed |
| increase Diffusion Policy training data to 200 demonstrations | Diffusion Policy behavioral cloning · Visual manipulation tasks | success rate: 200, ≈ 10× | Hurt |
| use SAILOR instead of DPPO-IRL | Imitation learning with a learned reward model · Visual manipulation tasks | success rate: 5× | Helped |
| increase MPPI planning samples up to 256 | SAILOR · Visual manipulation tasks | success rate: 256 | Helped |
| increase MPPI planning samples to eight times the training count | SAILOR · Visual manipulation tasks | success rate: 8× | No clear effect |
| add a warm-start phase using base-policy rollouts to train the WM, RM, and critic (ablation) | SAILOR · Visual manipulation tasks | success rate: ≈ 20% | Helped |
| increase the warm-start fraction from 0 to 0.1 (ablation) | SAILOR · Square, 50 demonstrations | performance: 0.1 | Helped |
| increase the warm-start fraction beyond 0.2 (ablation) | SAILOR · Square, 50 demonstrations | performance: 0.2 | No clear effect |
| train the world model on a hybrid of expert and learner data (ablation) | SAILOR · PokeCube; Cereal | performance | Helped |
| add expert iteration that distills search outputs into the base policy (ablation) | SAILOR · Visual manipulation tasks | performance | Helped |
| use explicit test-time residual planning instead of a residual policy (ablation) | SAILOR · Visual manipulation tasks | performance | Helped |
Surprising findings
- Performance did not degrade with 8x as many MPPI samples than used in training, indicating robustness to reward hacking.
- Explicit residual planning outperformed a learned residual policy trained with actor-critic, across the board.
Limitations
- Experiments use a per-task base diffusion policy and Dreamer world model rather than foundation VLAs or internet-scale world models.
- Requires an interaction budget of environment steps (up to 500k) and per-task training, so it is not zero-shot.
- Demonstrations are collected by a single operator on simulated tasks; real-world evaluation not reported.
Experimental setup
Datasets: Robomimic RoboSuite ManiSkill3
Benchmarks: Robomimic Lift Robomimic Can Robomimic Square RoboSuite Door RoboSuite Stack RoboSuite Bread RoboSuite Cereal RoboSuite Round RoboSuite BreadCan ManiSkill PullCube ManiSkill PokeCube ManiSkill LiftPeg
Metrics: success rate
Baselines: Diffusion Policy (behavioral cloning) DPPO-IRL Residual Policy
Builds on: Diffusion Policy DreamerV3 MPPI DPPO DAgger
Closest papers by meaning
- Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning (NeurIPS 2024 · similarity 0.90)
- Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning (NeurIPS 2025 · similarity 0.90)
- Diffusion Model-Augmented Behavioral Cloning (ICML 2024 · similarity 0.89)
- Efficient Imitation under Misspecification (ICLR 2025 · similarity 0.89)
- Learning When to Stop: Selective Imitation Learning Under Arbitrary Dynamics Shift (NeurIPS 2026 · similarity 0.89)
- When Does Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning (NeurIPS 2026 · similarity 0.89)
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