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Research map / Reinforcement learning / Visual and representation RL

Reward shaping for sparse rewards

Shape or learn intrinsic rewards and curricula to cope with sparse reward signals.

51 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2017–2026) · an approach in Visual and representation RL, keyword cluster “exploration · intrinsic · skills”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

11 papers in 2023–24 and 17 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic grew, from 1.9% to 2.4%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 1172018: 4182019: 6192020: 5202021: 3212022: 4222023: 7232024: 4242025: 8252026: 926

Most cited paper of each year

Earliest papers here

What has been tried

42 papers here report 438 measured changes (a component added, removed or swapped, compared with a baseline): helped 56%, no clear effect 9%, hurt 29%, mixed 6%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Tune η to an intermediate value around 2Atari suite · median human-normalized scoreη≈2MixedBootstrapped Reward Shaping (AAAI 2025 · 5 citations)
Remove mean adjustment (normalization)MiniGrid DoorKey 8x8 (α = 0.02, γ = 0.995) · time to convergence1.67E6 -> N/AHurtPotential-Based Reward Shaping for Intrinsic Motivation (Student Abstract) (AAAI 2024 · 2 citations)
Set alpha to 0.25 rather than 0.52DMaze, four task returns · episodic return0.893 ± 0.033 -> 0.889 ± 0.031; 0.908 ± 0.022 -> 0.901 ± 0.025; 0.924 ± 0.020 -> 0.915 ± 0.023;MixedCentralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning (NeurIPS 2025 · 1 citation)
Replace state-only reward with a state-action-pair rewardRobotReach and RobotPush · average episodic return170.18±0.00 -> 151.95±5.74 (RobotReach); 167.14±0.00 -> 179.76±1.66 (RobotPush)MixedHighly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning (ICLR 2025 · 1 citation)
normalize GRM rewardsMontezuma's Revenge (ALE) · average cumulative extrinsic rewardp=0.37No clear effectAction-Dependent Optimality-Preserving Reward Shaping (ICML 2025 · 0 citations)
Remove the relevance term, using only achievability and noveltypointmaze 2D–6D · steps to 10% target goal achievement (M)2.9 vs 5.2; 3.1 vs ∞; 7.4 vs ∞; 5.4 vs ∞; 18.7 vs ∞HurtDISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · 0 citations)
Use D³RB rather than other selection algorithmsContinuous control tasks · average normalized task rewardHelpedORSO: Accelerating Reward Design via Online Reward Selection and Policy Optimization (ICLR 2025 · 0 citations)
Use the stochastic max-reward formulation instead of deterministic max-reward TD3Stochastic single-goal Maze, DSP reward k=3 · success ratioHelpedTo the Max: Reinventing Reward in Reinforcement Learning (ICML 2024 · 0 citations)
add goal-reaching and linear rewards to MLP rewardsAntMaze total · normalized score25.3 ± 8 -> 47.3 ± 7HelpedUnsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings (ICML 2024 · 0 citations)
Add the contribution reward to novelty-only DuRNDsparse-reward tasks · episode returnHelpedCatching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation (ICML 2025)
Include the policy agent's action in the reward agent input, rather than using state alonecontinuous control tasks · episodic returnHelpedReward Shaping for Reinforcement Learning with An Assistant Reward Agent (ICML 2024)

What reviewers will expect

Datasets and baselines named in the 12 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Datasets

  • MountainCar · 2 of 12 papers

Baselines

  • RND · 4 of 12 papers
  • ReLara · 3 of 12 papers
  • ExploRS · 2 of 12 papers
  • #Explo · 2 of 12 papers
  • ROSA · 2 of 12 papers
  • SORS · 2 of 12 papers
  • PPO · 2 of 12 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 28 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 39 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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