Research map / Reinforcement learning / Visual and representation RL
Learning to Shape Rewards Using a Game of Two Partners
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add ROSA reward shaping | PPO · Cartpole | learning performance | Helped |
| Add ROSA reward shaping | PPO · Gravitar | learning performance | Helped |
| Add ROSA reward shaping | PPO · Solaris | learning performance | No clear effect |
| Add ROSA reward shaping | PPO · Super Mario | learning performance | No clear effect |
| Add ROSA to vanilla PPO or TRPO (ablation) | PPO and TRPO · 25x25 Gridworld | learning performance | Helped |
| Remove the Shaper's exploration bonus (ablation) | PPO+ROSA · 25x25 Gridworld | learning performance | Helped |
| Replace RND exploration bonus with a count-based bonus (ablation) | PPO+ROSA · 25x25 Gridworld | reward-shaping effectiveness | Hurt |
| Add an RND exploration bonus to the Shaper (ablation) | PPO+ROSA · 25x25 Gridworld | reward-shaping effectiveness | Helped |
| Remove switching controls so the Shaper shapes every state (ablation) | ROSA · Maze | steps to average episode return 0.5: almost 50,000 more steps | Hurt |
| Tune the switching cost outside the effective range (ablation) | PPO+ROSA · 25x25 Gridworld | end-of-training evaluation performance: approximately (-0.1,-0.01) | Hurt |
| Adapt shaping rewards to the Controller's policy (ablation) | ROSA · Corridor Maze | alignment of shaping rewards with the optimal goal | Helped |
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