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Reward Shaping for Reinforcement Learning with An Assistant Reward Agent
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Proposes ReLara, a dual-agent reward shaping framework where a reward agent learns a dense auxiliary reward (via actor-critic on the policy agent's interaction) while a SAC policy agent optimizes the shaped reward, evaluated on sparse-reward continuous control tasks.
Problem
Sparse and delayed rewards in reinforcement learning make exploration and gradient-based learning hard, and existing reward shaping methods rely on hand-crafted rewards or add extra exploration objectives that can cause local optima.
Approach
A cooperative two-agent setup in which a reward agent (actor-critic over state-action pairs, optimizing only the extrinsic reward) generates suggested rewards added to the environment reward for a SAC policy agent; random initial rewards aid exploration and learned rewards later drive exploitation, without extra objectives.
Key results
- ReLara achieves 28.66 on AntStand, versus 15.93 for SAC and 4.54 for PPO in the reported table.
- ReLara achieves 58.71 on RobotPush where all baselines (ROSA, ExploRS, SAC, TD3, RND, PPO) score at most 0.55.
- On MountainCar ReLara reaches 0.89 versus 0.94 for RND and 0.93 for PPO, so it does not win every task.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ReLara instead of the strongest listed baseline | ReLara · AntStand | average episodic return: 15.93 ± 0.69 -> 28.66 ± 1.82 | Helped |
| Use ReLara instead of the strongest listed baseline | ReLara · AntSpeed, AntFar, AntVeryFar, WalkerKeep, HumanKeep, HumanStand, RobotPush | average episodic return | Helped |
| Use ReLara instead of the strongest listed baseline | ReLara · RobotReach | average episodic return: 110.44 ± 15.00 -> 103.56 ± 7.18 | Hurt |
| Use ReLara instead of the strongest listed baseline | ReLara · MountainCar | average episodic return: 0.94 ± 0.00 -> 0.89 ± 0.01 | Hurt |
| Include the policy agent's action in the reward agent input, rather than using state alone (ablation) | ReLara · continuous control tasks | episodic return | Helped |
| Include the reward agent during both training halves instead of only the first half (ablation) | ReLara · continuous control tasks | episodic return | Helped |
| Include the reward agent during both training halves instead of only the second half (ablation) | ReLara · continuous control tasks | episodic return | Helped |
| Vary the suggested-reward weight factor β (ablation) | ReLara · continuous control tasks | episodic return | Mixed |
Surprising findings
- Random suggested rewards during the early burn-in phase help exploration, as the reward agent's initial random outputs widen the policy's search.
- On RobotReach and MountainCar, ReLara reaches the optimal policy more slowly than PPO and RND due to the burn-in stage.
Limitations
- Advantages rely on sparse, delayed rewards; may be redundant or harmful in dense-reward tasks.
- Two-agent optimization adds algorithmic complexity.
- No formal convergence proof; convergence is only empirically shown.
Experimental setup
Datasets: MuJoCo arm robot (de Lazcano et al., 2023) physical control (Towers et al., 2023)
Benchmarks: AntStand AntSpeed AntFar AntVeryFar WalkerKeep HumanKeep HumanStand RobotReach RobotPush MountainCar
Metrics: average episodic return standard error sample efficiency convergence speed
Baselines: ROSA ExploRS SAC TD3 RND PPO
Builds on: Soft Actor-Critic TD3 ROSA Random Network Distillation
Closest papers by meaning
- Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning (NeurIPS 2025 · similarity 0.92)
- Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning (ICLR 2025 · similarity 0.91)
- BAMDP Shaping: a Unified Framework for Intrinsic Motivation and Reward Shaping (ICLR 2025 · similarity 0.89)
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- Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation (ICML 2025 · similarity 0.88)
- Bootstrapped Reward Shaping (AAAI 2025 · similarity 0.88)
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