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Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings
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Proposes Functional Reward Encodings (FRE), a transformer-based VAE that encodes sampled state-reward sets into a latent task vector, pretrained on random unsupervised reward functions to enable zero-shot offline RL on new tasks.
Problem
Zero-shot reinforcement learning from unlabeled offline trajectories: pretrain a generalist agent that can solve arbitrary new reward functions at test time without further training, given only a few reward-annotated samples.
Approach
Learn a latent encoding of reward functions directly from sampled (state, reward) pairs using a permutation-invariant transformer VAE with an information-bottleneck objective, trained over a mixture of random reward functions (goal-reaching, random linear, random MLP); then train an IQL policy conditioned on the latent, so new tasks are solved by encoding a few reward samples.
Key results
- FRE achieves 57 ± 9 average normalized score across all tasks versus 24 for FB, 18 for SF, and 33 for OPAL-10.
- On AntMaze, FRE scores 52.8 ± 18.2 overall vs 25.8 for FB, using only 32 reward samples at test time versus 5120 for FB/SF.
- On Kitchen, FRE scores 66 ± 3 vs 3 for FB and 59 for GC-IQL.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use FRE rather than FB | zero-shot offline RL · AntMaze all | normalized score: 25.8 ± 19.8 -> 52.8 ± 18.2 | Helped |
| use FRE rather than FB | zero-shot offline RL · ExORL all | normalized score: 43.4 ± 9.1 -> 51.5 ± 6.3 | Helped |
| use FRE rather than GC-IQL | zero-shot offline RL · Kitchen | normalized score: 59 ± 4 -> 66 ± 3 | Helped |
| use FRE rather than FB | zero-shot offline RL · All benchmarks | normalized score: 24 ± 12 -> 57 ± 9 | Helped |
| add goal-reaching and linear rewards to MLP rewards (ablation) | FRE · AntMaze total | normalized score: 25.3 ± 8 -> 47.3 ± 7 | Helped |
| add linear and MLP rewards to goal-reaching rewards (ablation) | FRE · AntMaze total | normalized score: 26.1 ± 8 -> 47.3 ± 7 | Helped |
| add goal-reaching and MLP rewards to linear rewards (ablation) | FRE · AntMaze total | normalized score: 31.6 ± 5 -> 47.3 ± 7 | Helped |
| add goal-reaching rewards to linear and MLP rewards (ablation) | FRE · AntMaze total | normalized score: 32.3 ± 5 -> 47.3 ± 7 | Helped |
| add linear rewards to goal-reaching and MLP rewards (ablation) | FRE · AntMaze total | normalized score: 33.8 ± 15 -> 47.3 ± 7 | Helped |
| add MLP rewards to goal-reaching and linear rewards (ablation) | FRE · AntMaze total | normalized score: 46.9 ± 7 -> 47.3 ± 7 | No clear effect |
Surprising findings
- FB and SF, despite strong zero-shot claims, perform poorly on goal-reaching in AntMaze (0.0 and 0.4) and Kitchen compared with FRE.
Limitations
- Relies on a hand-specified prior reward distribution that is somewhat ad hoc.
- Formulation requires offline data; extension to online setting left to future work.
- Some trajectories fail on out-of-distribution states, a common offline RL challenge.
Experimental setup
Datasets: D4RL antmaze-large-diverse-v2 ExORL walker ExORL cheetah D4RL kitchen
Benchmarks: D4RL AntMaze ExORL D4RL Kitchen
Metrics: normalized return (0-100)
Baselines: Forward-Backward (FB) Successor Features (SF) GC-IQL GC-BC OPAL
Builds on: implicit Q-learning forward-backward representations successor features neural processes hindsight experience replay
Closest papers by meaning
- Zero-Shot Reinforcement Learning via Function Encoders (ICML 2024 · similarity 0.93)
- Foundation Policies with Hilbert Representations (ICML 2024 · similarity 0.90)
- Zero-Shot Reinforcement Learning from Low Quality Data (NeurIPS 2024 · similarity 0.88)
- Skill-aware Mutual Information Optimisation for Zero-shot Generalisation in Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- Towards Robust Zero-Shot Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- RLZero: Direct Policy Inference from Language Without In-Domain Supervision (NeurIPS 2025 · similarity 0.87)
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