atlas

Research map / Reinforcement learning / Visual and representation RL

Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Reward shaping for sparse rewards · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Functional Reward Encodings (FRE), a transformer-based VAE that encodes sampled state-reward sets into a latent task vector, pretrained on random unsupervised reward functions to enable zero-shot offline RL on new tasks.

Problem

Zero-shot reinforcement learning from unlabeled offline trajectories: pretrain a generalist agent that can solve arbitrary new reward functions at test time without further training, given only a few reward-annotated samples.

Approach

Learn a latent encoding of reward functions directly from sampled (state, reward) pairs using a permutation-invariant transformer VAE with an information-bottleneck objective, trained over a mixture of random reward functions (goal-reaching, random linear, random MLP); then train an IQL policy conditioned on the latent, so new tasks are solved by encoding a few reward samples.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use FRE rather than FBzero-shot offline RL · AntMaze allnormalized score: 25.8 ± 19.8 -> 52.8 ± 18.2Helped
use FRE rather than FBzero-shot offline RL · ExORL allnormalized score: 43.4 ± 9.1 -> 51.5 ± 6.3Helped
use FRE rather than GC-IQLzero-shot offline RL · Kitchennormalized score: 59 ± 4 -> 66 ± 3Helped
use FRE rather than FBzero-shot offline RL · All benchmarksnormalized score: 24 ± 12 -> 57 ± 9Helped
add goal-reaching and linear rewards to MLP rewards (ablation)FRE · AntMaze totalnormalized score: 25.3 ± 8 -> 47.3 ± 7Helped
add linear and MLP rewards to goal-reaching rewards (ablation)FRE · AntMaze totalnormalized score: 26.1 ± 8 -> 47.3 ± 7Helped
add goal-reaching and MLP rewards to linear rewards (ablation)FRE · AntMaze totalnormalized score: 31.6 ± 5 -> 47.3 ± 7Helped
add goal-reaching rewards to linear and MLP rewards (ablation)FRE · AntMaze totalnormalized score: 32.3 ± 5 -> 47.3 ± 7Helped
add linear rewards to goal-reaching and MLP rewards (ablation)FRE · AntMaze totalnormalized score: 33.8 ± 15 -> 47.3 ± 7Helped
add MLP rewards to goal-reaching and linear rewards (ablation)FRE · AntMaze totalnormalized score: 46.9 ± 7 -> 47.3 ± 7No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: D4RL antmaze-large-diverse-v2 ExORL walker ExORL cheetah D4RL kitchen

Benchmarks: D4RL AntMaze ExORL D4RL Kitchen

Metrics: normalized return (0-100)

Baselines: Forward-Backward (FB) Successor Features (SF) GC-IQL GC-BC OPAL

Builds on: implicit Q-learning forward-backward representations successor features neural processes hindsight experience replay

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy