Research map / Reinforcement learning / Visual and representation RL
A Laplacian Framework for Option Discovery in Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add enough eigenoptions to the behavior policy | Agents using primitive actions · 10×10 grid, I-Maze, and 4-room domain | diffusion time | Helped |
| Add only a few eigenoptions to the behavior policy | Agents using primitive actions · 10×10 grid, I-Maze, and 4-room domain | diffusion time | Hurt |
| Use only options that lead to bottleneck states | Random exploration in the 4-room domain · 4-room domain | diffusion time | Hurt |
| Add eigenoptions to the behavior policy | Q-learning agent · 10×10 grid, I-Maze, and 4-room domain | final performance | Helped |
| Use only a few eigenoptions | Q-learning agent · 10×10 grid, I-Maze, and 4-room domain | final performance | Hurt |
| Use 64 eigenoptions | Q-learning agent · 10×10 grid, I-Maze, and 4-room domain | final performance | Helped |
| Add eigenoptions to the behavior policy | Q-learning agent · 4-room domain, multiple start and goal states | final performance | Helped |
| Use eigenoptions instead of doorway-seeking bottleneck options | Q-learning agent · 4-room domain, goals far from doorways | final performance | Helped |
| Use doorway-seeking bottleneck options instead of eigenoptions | Q-learning agent · 4-room domain, goals near bottleneck states | final performance | Mixed |
| Replace eigenoptions with random-subgoal options | Random exploration policy · 4-room domain | diffusion time | Hurt |
| Replace eigenoptions with random-subgoal options | Q-learning agent · 4-room domain | learning performance | Hurt |
| Use eigenoption #445, discovered without the game's reward signal | Atari agent · Freeway | score: 28 points | Helped |
Closest papers by meaning
- Eigenoption Discovery through the Deep Successor Representation (ICLR 2018 · similarity 0.91)
- Option Discovery in the Absence of Rewards with Manifold Analysis (ICML 2020 · similarity 0.90)
- Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint) (AAAI 2024 · similarity 0.87)
- Autonomous Option Invention for Continual Hierarchical Reinforcement Learning and Planning (AAAI 2025 · similarity 0.86)
- Reward-Aware Proto-Representations in Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
- Online Laplacian-Based Representation Learning in Reinforcement Learning (ICML 2025 · similarity 0.86)
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