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To the Max: Reinventing Reward in Reinforcement Learning

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Reward shaping for sparse rewards · 0 citations (OpenAlex)

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Proposes max-reward RL, which optimizes the maximum reward in an episode via an auxiliary-variable extended MDP with contractive Bellman operators and policy gradient theorems, and applies it to TD3 and PPO on goal-reaching robotics tasks.

Problem

Reward design for goal-reaching RL is hard: dense surrogate rewards are sensitive and sparse rewards are hard to learn from, and prior max-reward Bellman formulations only work in deterministic settings.

Approach

Define max-reward value functions conditioned on an auxiliary variable y tracking the (inversely discounted) max reward so far, yielding Bellman-like contraction operators valid in stochastic MDPs, plus stochastic and deterministic policy gradient theorems; then plug these into TD3 and PPO.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Optimize maximum rather than cumulative rewardTD3 and PPO · Maze environments with sparse, dense l2, and DSP rewardssuccess ratioHelped
Optimize maximum rather than cumulative rewardTD3 · Fetch-Slide and Fetch-Pushsuccess ratioHelped
Use the stochastic max-reward formulation instead of deterministic max-reward TD3 (ablation)TD3 · Stochastic single-goal Maze, DSP reward k=3success ratioHelped
Use deterministic max-reward formulation (ablation)TD3 · Stochastic single-goal Maze, DSP reward k=3success ratioHurt
Increase DSP reward sparsity by using larger k (ablation)Standard cumulative TD3 and PPO · Maze environmentssuccess ratioHurt
Increase DSP reward sparsity by using larger k (ablation)Max-reward TD3 and PPO · Maze environmentssuccess ratioNo clear effect
Use sparse reward instead of dense l2 or DSP reward (ablation)TD3, PPO, and their max-reward variants · Maze environmentssuccess ratioHurt
Use dense l2 reward instead of DSP reward (ablation)TD3, PPO, and their max-reward variants · Maze environmentssuccess ratioHurt

Surprising findings

Limitations

Experimental setup

Datasets: Gymnasium-Robotics Maze environment Gymnasium-Robotics Fetch-Slide Gymnasium-Robotics Fetch-Push

Benchmarks: Maze (single-goal and two-goals) Fetch-Slide Fetch-Push

Metrics: success ratio

Baselines: TD3 PPO deterministic max-reward TD3

Builds on: TD3 PPO Q-learning Gymnasium-Robotics

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