Research map / Reinforcement learning / Visual and representation RL
Belief Reward Shaping in Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add BRS shaping with optimal parameters to Q-learning | Q-learning · Cliff-jump gridworld | episodes to converge: approximately 700 -> almost immediately | Helped |
| use BRS instead of PBRS/PBA | reward shaping · Cliff-jump gridworld | episodes to converge: approximately 50 -> almost immediately | Helped |
| use small lambda = 100 for BRS (ablation) | BRS · Cliff-jump gridworld | learning speed | Helped |
| use very high prior mean 100 and lambda 10000 (ablation) | BRS · Cliff-jump gridworld | learning speed | Hurt |
| use poorly specified PBRS(1,100) (ablation) | PBRS · Cliff-jump gridworld | learning speed | Hurt |
| use only belief cluster B3 (jump prior) (ablation) | BRS · Cliff-jump gridworld | learning speed | Helped |
| use only belief clusters B1 and B2 (ablation) | BRS · Cliff-jump gridworld | learning speed | Hurt |
| add simple prior beliefs (SPNN) to TD network | TD-Gammon NN · Backgammon vs BL | games to reach level: 17,000 -> 10,000 games | Helped |
| add complex prior beliefs (CPNN) to TD network | TD-Gammon NN · Backgammon vs BL | games to reach 45% points: 24,000 -> 10,000 games | Helped |
| replace decaying belief reward with constant reward equal to prior mean (SCNN) (ablation) | SPNN · Backgammon vs BL | points won share | Hurt |
| replace decaying belief reward with constant reward equal to prior mean (CCNN) (ablation) | CPNN · Backgammon vs BL | points won share | Hurt |
Closest papers by meaning
- BAMDP Shaping: a Unified Framework for Intrinsic Motivation and Reward Shaping (ICLR 2025 · similarity 0.91)
- Reward Shaping for Reinforcement Learning with An Assistant Reward Agent (ICML 2024 · similarity 0.88)
- Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning (ICLR 2025 · similarity 0.88)
- Automatic Reward Shaping from Confounded Offline Data (ICML 2025 · similarity 0.88)
- Bootstrapped Reward Shaping (AAAI 2025 · similarity 0.88)
- Long-Horizon Q-Learning: Accurate Value Learning via n-Step Inequalities (NeurIPS 2026 · similarity 0.88)
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