Research map / Reinforcement learning / Visual and representation RL
Large-Scale Study of Curiosity-Driven Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add intrinsic curiosity reward to extrinsic reward | PPO · Sparse-reward Atari games | extrinsic reward: Gravitar: 999.3 \pm 220.7 -> 1165.1 \pm 53.6; Freeway: 33.3 \pm 0.6 -> 32.8 \pm 0.3; Venture: 0 \pm 0 -> 416 \pm 416; Pr | Mixed |
| train with curiosity reward and no extrinsic reward | Curiosity-driven agents · Atari games | extrinsic reward versus random agent: IDF: 75%; RF: 70% | Helped |
| use inverse-dynamics features instead of random features (ablation) | Curiosity-driven agents · Atari games | extrinsic reward comparison: 55% | Mixed |
| replace feature-space dynamics prediction with raw-pixel prediction (ablation) | Dynamics-based curiosity · Atari games and other evaluated environments | performance | Hurt |
| use VAE features instead of random or inverse-dynamics features (ablation) | Dynamics-based curiosity · Atari games and Super Mario Bros. | performance | Mixed |
| increase parallel environment threads from 128 to 2048 (ablation) | RF curiosity · Super Mario Bros. | exploration and game performance: 128 to 2048; 11 different levels | Helped |
| pre-train curiosity on Level 1-1, then transfer to Level 1-2 (ablation) | RF and IDF curiosity · Super Mario Bros. Level 1-1 to Level 1-2 | transfer performance | Helped |
| pre-train on Level 1-1 and transfer across a day-to-night color shift (ablation) | RF curiosity · Super Mario Bros. Level 1-1 to Level 1-3 | transfer performance | Hurt |
| use learned inverse-dynamics features rather than random features (ablation) | Curiosity-driven agent · Super Mario Bros. novel levels | generalization | Helped |
| add a noisy TV with action-dependent random channels (ablation) | IDF and RF curiosity · Unity maze with terminal reward | learning speed | Hurt |
| add curiosity reward to terminal extrinsic reward | PPO in the Unity maze · Unity maze with terminal reward | goal attainment | Helped |
Closest papers by meaning
- Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments (ICML 2023 · similarity 0.91)
- Curiosity-driven Exploration by Self-supervised Prediction (ICML 2017 · similarity 0.91)
- Wonder Wins Ways: Curiosity-Driven Exploration through Multi-Agent Contextual Calibration (NeurIPS 2025 · similarity 0.89)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Can In-Context Learning Support Intrinsic Curiosity? (NeurIPS 2026 · similarity 0.87)
- MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization (ICLR 2025 · similarity 0.87)
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