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Research map / Reinforcement learning / Visual and representation RL

Large-Scale Study of Curiosity-Driven Learning

ICLR 2019 · Reinforcement learning › Visual and representation RL · approach: Reward shaping for sparse rewards · 356 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add intrinsic curiosity reward to extrinsic rewardPPO · Sparse-reward Atari gamesextrinsic reward: Gravitar: 999.3 \pm 220.7 -> 1165.1 \pm 53.6; Freeway: 33.3 \pm 0.6 -> 32.8 \pm 0.3; Venture: 0 \pm 0 -> 416 \pm 416; PrMixed
train with curiosity reward and no extrinsic rewardCuriosity-driven agents · Atari gamesextrinsic reward versus random agent: IDF: 75%; RF: 70%Helped
use inverse-dynamics features instead of random features (ablation)Curiosity-driven agents · Atari gamesextrinsic reward comparison: 55%Mixed
replace feature-space dynamics prediction with raw-pixel prediction (ablation)Dynamics-based curiosity · Atari games and other evaluated environmentsperformanceHurt
use VAE features instead of random or inverse-dynamics features (ablation)Dynamics-based curiosity · Atari games and Super Mario Bros.performanceMixed
increase parallel environment threads from 128 to 2048 (ablation)RF curiosity · Super Mario Bros.exploration and game performance: 128 to 2048; 11 different levelsHelped
pre-train curiosity on Level 1-1, then transfer to Level 1-2 (ablation)RF and IDF curiosity · Super Mario Bros. Level 1-1 to Level 1-2transfer performanceHelped
pre-train on Level 1-1 and transfer across a day-to-night color shift (ablation)RF curiosity · Super Mario Bros. Level 1-1 to Level 1-3transfer performanceHurt
use learned inverse-dynamics features rather than random features (ablation)Curiosity-driven agent · Super Mario Bros. novel levelsgeneralizationHelped
add a noisy TV with action-dependent random channels (ablation)IDF and RF curiosity · Unity maze with terminal rewardlearning speedHurt
add curiosity reward to terminal extrinsic rewardPPO in the Unity maze · Unity maze with terminal rewardgoal attainmentHelped

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