Research map / Reinforcement learning / Visual and representation RL
Learning by Playing Solving Sparse Reward Tasks from Scratch
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| actively learn and schedule auxiliary intentions | SAC-X on two-block stacking · Two-block stacking | learning reliability and speed | Helped |
| learn the intention scheduler instead of scheduling uniformly (ablation) | SAC-X · Two-block stacking | learning speed and final performance | Helped |
| learn the intention scheduler instead of scheduling uniformly (ablation) | SAC-X · Banana stacking | cumulative reward | Helped |
| replace object-position features with camera pixels (ablation) | SAC-Q · Two-block stacking | learning speed | Hurt |
| replace object-position features with camera pixels (ablation) | SAC-Q · Two-block stacking | task learnability | No clear effect |
| remove intention scheduling and follow the external-reward behavior policy (ablation) | SAC-X (IUA variant) · Two-block stacking | learning speed and reliability | Hurt |
| remove auxiliary-intention scheduling and use DDPG | two-block stacking agent · Two-block stacking | task learning | Hurt |
| learn an additional external stacking task using the shared replay buffer | SAC-X · Stacking blocks both ways | episodes required for additional task: 2500 additional episodes per actor | Helped |
| use a learned scheduler instead of uniform scheduling (ablation) | SAC-X · Clean-up, all objects in box | task learning | Helped |
| train SAC-Q with auxiliary rewards and scheduled intentions on the real robot | SAC-Q · Real robot lifting | success rate: 100% | Helped |
Closest papers by meaning
- Enhanced Meta Reinforcement Learning via Demonstrations in Sparse Reward Environments (NeurIPS 2022 · similarity 0.89)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Reward Shaping for Reinforcement Learning with An Assistant Reward Agent (ICML 2024 · similarity 0.88)
- Learning Process Rewards via Visitation Matching for Efficient RL (NeurIPS 2026 · similarity 0.88)
- Uncertainty-Guided Exploration and Stable Planning for Sparse-Reward Manipulation from Limited Demonstrations (ICML 2026 · similarity 0.88)
- Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning (ICML 2025 · similarity 0.87)
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