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Research map / Bandits and online learning / Online convex optimization and games

Last-iterate convergence in games

Prove convergence of uncoupled no-regret dynamics in zero-sum, monotone, and potential games.

65 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2017–2026) · an approach in Online convex optimization and games, keyword cluster “game · equilibrium · convergence”

State History Tried Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

15 papers in 2023–24 and 19 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic held steady, from 6.6% to 6.9%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 1172018: 2182019: 2192020: 5202021: 7212022: 14222023: 10232024: 5242025: 6252026: 1326

Most cited paper of each year

Earliest papers here

What has been tried

42 papers here report 239 measured changes (a component added, removed or swapped, compared with a baseline): helped 67%, no clear effect 5%, hurt 21%, mixed 7%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Set optimism weight n>m rather than n≤mMatching Pennies, m=10 · social regretO(√T) -> O(1)HelpedLearning from Delayed Feedback in Games via Extra Prediction (NeurIPS 2025 · 0 citations)
use Smooth PTBP instead of PTBPKuhn poker, Leduc poker, Liar's Dice, Goofspiel, Battleship · convergence to Nash equilibriumHurtExtensive-Form Game Solving via Blackwell Approachability on Treeplexes (NeurIPS 2024 · 0 citations)
use virtual transition-weighted negentropy instead of vanilla negentropyIIEFGs · last-iterate NE gap convergence rateeO((X + Y)[(XA + YB)^{1/2} + (X + Y)^{1/4}H]k^{-1/8}) vs. eO((XA + YB)Hk^{-1/8}); the paper says each rate is superior iMixedLearning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback (ICML 2025)

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 34 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 40 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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