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Learning from Delayed Feedback in Games via Extra Prediction
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Shows that time-delayed reward feedback breaks optimistic FTRL in learning in games, and proposes weighted OFTRL (optimism weight n = m+1) that restores constant social regret in normal-form games and last-iterate convergence in poly-matrix zero-sum games.
Problem
Learning in games with time-delayed observation of past rewards: optimistic FTRL loses its fast-convergence (constant social regret) and last-iterate convergence properties under even a single-step delay.
Approach
Weight the optimistic prediction term in OFTRL by n times (WOFTRL, m_i^t = n u_i^{t-m}); a Taylor-expansion argument shows the optimism weight n cancels the delay m, so n > m (concretely n = m+1) recovers the RVU property and convergence.
Key results
- Under a single-step-or-larger delay, OFTRL (n=1) has social regret Omega(sqrt(T)) and its distance to Nash equilibrium diverges in Matching Pennies.
- WOFTRL with n=m+1 satisfies the RVU property and yields social regret RegTot(T)=O(m^2) in general-sum normal-form games with learning rate eta=1/(2 lambda L), lambda=(m+1)(m+2)/2.
- WOFTRL with n=m+1 and eta <= 1/(sqrt(8) n^2 L) achieves last-iterate convergence to Nash equilibrium in poly-matrix zero-sum games (theory); experiments show convergence for n>m and non-convergence for n<=m in weighted Rock-Paper-Scissors (m=4).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add a one-step feedback delay to OFTRL (n=1) | OFTRL on Matching Pennies · Matching Pennies, unconstrained Euclidean | social regret: constant social regret -> Ω(√T) | Hurt |
| Add a one-step feedback delay to OFTRL (n=1) | OFTRL on Matching Pennies · Matching Pennies, unconstrained Euclidean | distance to Nash equilibrium: convergence -> lim_{T→∞}Dis(T)→∞ | Hurt |
| Weight optimism n=m+1 and use η=1/(2λL) | WOFTRL · General-sum normal-form games | social regret: O(m²) | Helped |
| Weight optimism n=m+1 and use η≤1/(√8 n²L) | WOFTRL · Poly-matrix zero-sum games | last-iterate convergence: lim_{T→∞}||x^T−x*||₂=0 | Helped |
| Set optimism weight n>m rather than n≤m (ablation) | WOFTRL · Matching Pennies, m=10 | social regret: O(√T) -> O(1) | Helped |
| Set optimism weight n>m rather than n≤m (ablation) | WOFTRL · Sato's game | social regret: O(√T) -> constant social regret | Helped |
| Use η=1/√T instead of constant η (ablation) | WOFTRL, m=10, n=11 · Matching Pennies | social regret: O(1) -> O(√T) | Hurt |
| Set optimism weight n>m rather than n≤m (ablation) | WOFTRL · Weighted Rock-Paper-Scissors, m=4 | last-iterate convergence: Non-convergence -> last-iterate convergence | Helped |
| Increase optimism weight from n=5 to n=6 (ablation) | WOFTRL, m=4 · Weighted Rock-Paper-Scissors | convergence speed | Helped |
| Increase optimism weight from n=4 to n=3 (ablation) | WOFTRL, m=4 · Weighted Rock-Paper-Scissors | divergence speed | Hurt |
| Use a large delay with optimism only slightly above it (e.g., m=30, n=35) at finite η (ablation) | WOFTRL · Matching Pennies | social regret: O(1) -> O(√T) | Hurt |
Surprising findings
- Even a single-step delay makes OFTRL's social regret Omega(sqrt(T)) and causes divergence from Nash equilibrium in Matching Pennies, as opposed to constant regret without delay.
- Large delay with a finite learning rate can still yield O(sqrt(T)) regret even when n>m (e.g., m=30, n=35).
Limitations
- Analysis assumes a constant known delay m; stochastic or adversarial delays are not analyzed.
- Regret bound scales as O(m^2) and the learning rate must shrink by lambda=(m+1)(m+2)/2, degrading performance for large delays.
- Convergence rate of WOFTRL is not established.
Experimental setup
Benchmarks: Matching Pennies Sato's game weighted Rock-Paper-Scissors
Metrics: social regret distance from Nash equilibrium
Baselines: Vanilla FTRL OFTRL
Builds on: Optimistic FTRL RVU property Mirror Descent Follow the Regularized Leader
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