atlas

Research map / Bandits and online learning / Online convex optimization and games

Learning from Delayed Feedback in Games via Extra Prediction

NeurIPS 2025 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Shows that time-delayed reward feedback breaks optimistic FTRL in learning in games, and proposes weighted OFTRL (optimism weight n = m+1) that restores constant social regret in normal-form games and last-iterate convergence in poly-matrix zero-sum games.

Problem

Learning in games with time-delayed observation of past rewards: optimistic FTRL loses its fast-convergence (constant social regret) and last-iterate convergence properties under even a single-step delay.

Approach

Weight the optimistic prediction term in OFTRL by n times (WOFTRL, m_i^t = n u_i^{t-m}); a Taylor-expansion argument shows the optimism weight n cancels the delay m, so n > m (concretely n = m+1) recovers the RVU property and convergence.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add a one-step feedback delay to OFTRL (n=1)OFTRL on Matching Pennies · Matching Pennies, unconstrained Euclideansocial regret: constant social regret -> Ω(√T)Hurt
Add a one-step feedback delay to OFTRL (n=1)OFTRL on Matching Pennies · Matching Pennies, unconstrained Euclideandistance to Nash equilibrium: convergence -> lim_{T→∞}Dis(T)→∞Hurt
Weight optimism n=m+1 and use η=1/(2λL)WOFTRL · General-sum normal-form gamessocial regret: O(m²)Helped
Weight optimism n=m+1 and use η≤1/(√8 n²L)WOFTRL · Poly-matrix zero-sum gameslast-iterate convergence: lim_{T→∞}||x^T−x*||₂=0Helped
Set optimism weight n>m rather than n≤m (ablation)WOFTRL · Matching Pennies, m=10social regret: O(√T) -> O(1)Helped
Set optimism weight n>m rather than n≤m (ablation)WOFTRL · Sato's gamesocial regret: O(√T) -> constant social regretHelped
Use η=1/√T instead of constant η (ablation)WOFTRL, m=10, n=11 · Matching Penniessocial regret: O(1) -> O(√T)Hurt
Set optimism weight n>m rather than n≤m (ablation)WOFTRL · Weighted Rock-Paper-Scissors, m=4last-iterate convergence: Non-convergence -> last-iterate convergenceHelped
Increase optimism weight from n=5 to n=6 (ablation)WOFTRL, m=4 · Weighted Rock-Paper-Scissorsconvergence speedHelped
Increase optimism weight from n=4 to n=3 (ablation)WOFTRL, m=4 · Weighted Rock-Paper-Scissorsdivergence speedHurt
Use a large delay with optimism only slightly above it (e.g., m=30, n=35) at finite η (ablation)WOFTRL · Matching Penniessocial regret: O(1) -> O(√T)Hurt

Surprising findings

Limitations

Experimental setup

Benchmarks: Matching Pennies Sato's game weighted Rock-Paper-Scissors

Metrics: social regret distance from Nash equilibrium

Baselines: Vanilla FTRL OFTRL

Builds on: Optimistic FTRL RVU property Mirror Descent Follow the Regularized Leader

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy