Research map / Bandits and online learning / Online convex optimization and games
Tight last-iterate convergence rates for no-regret learning in multi-player games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use optimistic gradient with a constant step size and adaptive potential functions | Learning in smooth monotone games · Smooth monotone games | gradient gap convergence rate: O(1/\sqrt{T}) | Helped |
| Use optimistic gradient with a constant step size | Learning in smooth monotone games · Smooth monotone games | total gap convergence rate: \frac{180 KD^2}{\eta \sqrt{T}} | Helped |
| Restrict the algorithm to the p-SCLI class | Last-iterate methods for monotone games · Bilinear games | total gap convergence rate: \frac{c_\MA \ell D^2}{\sqrt{T}} | Hurt |
| Implement extragradient using alternating online actions | Online multi-agent learning · Adversarial losses | regret: \Omega(T) | Hurt |
Closest papers by meaning
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- Optimism Without Regularization: Constant Regret in Zero-Sum Games (NeurIPS 2025 · similarity 0.90)
- No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests (NeurIPS 2024 · similarity 0.90)
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