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The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

ICML 2025 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games · 0 citations (OpenAlex)

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Shows that uncoupled last-iterate convergence under bandit feedback in zero-sum matrix games is harder (Omega(T^{-1/4}) for L2 rather than T^{-1/2}), and proposes an explore-exploit wrapper and a regularized EXP3 with a doubling trick that match the rate up to log factors.

Problem

Last-iterate convergence to Nash equilibrium for uncoupled learning in zero-sum matrix games with bandit feedback, where the best known rate was O(T^{-1/8}) on exploitability gap.

Approach

Proves a lower bound showing that last-iterate guarantees for uncoupled bandit learners are strictly harder than average-iterate guarantees, then matches it with (i) a synchronized explore-or-exploit wrapper around an anytime regret-based algorithm and (ii) a two-step KL-regularized EXP3 whose regularization is tuned to T, made anytime via a doubling trick with a shared seed.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Require last-iterate convergence rather than convergence of the average iteratesuncoupled learning with bandit feedback · Zero-sum matrix gamesexploitability gap convergence rate: \Omega(T^{-1/4}) vs. \Omega(T^{-1/2})Hurt
Use EOE to transform an anytime regret-based algorithm into a last-iterate algorithmEXP3 · Zero-sum matrix games, L^p last-iterate (p in (0,2])exploitability gap convergence rate: \tcO(T^{-1/(2+p)})Helped
Use strong regularization and unbiased bandit loss estimatesRegularized EXP3 · Zero-sum matrix games, L^2 last-iterateexploitability gap convergence rate: \cO(T^{-1/4})Helped
Apply a doubling trick that trades off between the old and new instancesRegularized EXP3 · Zero-sum matrix games, L^2 last-iterateexploitability gap convergence rate: \tcO(T^{-1/4})Helped
Use horizon-dependent regularizationRegularized EXP3 · Zero-sum matrix games, L^2 last-iterate over the full sequenceexploitability gap convergence rate: f^t\asymp \min\pa{1,\frac{T^{1/4}}{t^{1/2}}}Hurt

Surprising findings

Limitations

Experimental setup

Metrics: L^p norm of exploitability gap

Baselines: EXP3-IX-based last-iterate method (O(T^{-1/8})) Mirror descent with regularized pseudo-gradient

Builds on: EXP3 EXP3-IX Optimistic Mirror Descent

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