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Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback
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Proposes an uncoupled OMD algorithm with a virtual-transition-weighted negentropy regularizer for learning approximate Nash equilibria in two-player zero-sum IIEFGs under bandit feedback, with finite-time last-iterate convergence of order k^{-1/8} (high probability) and k^{-1/6} (expectation).
Problem
Learning approximate Nash equilibria in two-player zero-sum imperfect information extensive-form games from bandit (trajectory-only) feedback with last-iterate rather than average-iterate guarantees.
Approach
Replaces the dilated negentropy regularizer with a negentropy weighted by a designed "virtual transition" over the infoset-action space, chosen to maximize the minimum visitation probability across infosets, so that entropy-regularized OMD with bandit loss estimates has a controlled stability term and a closed-form policy update.
Key results
- Finite-time last-iterate convergence rate of order Õ((X+Y)[(XA+YB)^{1/2}+(X+Y)^{1/4}H] k^{-1/8}) to NE with high probability under bandit feedback.
- In expectation, the NE gap converges at Õ((X+Y)[(X^2A+Y^2B)^{1/2}+(X+Y)^{1/4}H] k^{-1/6}).
- Lower bound Ω(√(XA+YB) k^{-1/2}) for uncoupled bandit last-iterate algorithms, so the upper bound is loose by roughly Õ((X+Y)k^{3/8}).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use virtual transition-weighted negentropy instead of vanilla negentropy (ablation) | OMD for IIEFGs with bandit feedback · IIEFGs | last-iterate NE gap convergence rate: eO((X + Y)[(XA + YB)^{1/2} + (X + Y)^{1/4}H]k^{-1/8}) vs. eO((XA + YB)Hk^{-1/8}); the paper says each rate is superior i | Mixed |
| use virtual transition-weighted negentropy | OMD for IIEFGs with bandit feedback · IIEFGs | last-iterate NE gap: eO(k^{-1/8}) high probability; eO(k^{-1/6}) in expectation | Helped |
| use a virtual transition that maximizes the minimum visitation probability across infosets | OMD with virtual transition-weighted negentropy · IIEFGs | last-iterate NE gap convergence rate | Helped |
Limitations
- Upper bound k^{-1/8} is loose compared with the k^{-1/2} lower bound and with O(1/k) full-information rates.
- Virtual transition construction requires knowing the game tree structure a priori, which is impractical for very large games such as no-limit Texas hold'em.
- Rate in expectation is weaker (k^{-1/6}), and the analysis relies on clipping the loss estimator to keep the policy update within a constrained feasible set.
Experimental setup
Datasets: Lewis Signaling Kuhn Poker Leduc Poker Liar's Dice
Benchmarks: Lewis Signaling Kuhn Poker Leduc Poker Liar's Dice
Metrics: NE gap theoretical convergence rate
Baselines: Lewis Signaling baselines Kuhn Poker baselines Leduc Poker baselines Liar's Dice baselines
Builds on: Bai et al. (2022) balanced exploration OMD Fiegel et al. (2023) balanced transitions Lee et al. (2021) dilated negentropy last-iterate Cai et al. (2023) bandit last-iterate matrix games Kozuno et al. (2021) OMD for POMGs
Closest papers by meaning
- A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence (ICLR 2025 · similarity 0.93)
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