Research map / Bandits and online learning / Online convex optimization and games
Learning to Identify Top Elo Ratings: A Dueling Bandits Approach
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Select maximum-uncertainty pairs from a UCB-maintained set of promising players instead of random or uniform matchups | MaxIn-Elo · Real-world transitive games | cumulative regret | Helped |
| Select maximum-uncertainty pairs from a UCB-maintained set of promising players | MaxIn-mElo · Six real-world intransitive games | cumulative regret | Helped |
| Add a cyclic interaction vector to the Elo prediction model | MaxIn-mElo · Intransitive games | cumulative regret | Helped |
| Replace repeated historical-data MLE with online SGD updates | MaxIn-Elo · Top-player identification | time complexity: O(nT^2+n^2T) -> O(n^2T) | Helped |
| Replace repeated historical-data MLE with online SGD updates | MaxIn-Elo · Top-player identification | memory: O(nT) -> O(n^2) | Helped |
| Set the exploration balance parameter to a smaller value (ablation) | MaxIn-Elo · Top-1 identification on transitive games | top-1 performance | Mixed |
| Increase the exploration balance parameter (ablation) | MaxIn-Elo · Top-k identification on transitive games | top-k performance | Mixed |
| Use γ=0.4 rather than the best-performing reported setting (ablation) | MaxIn-Elo · Top-1 identification on Elo game and its variants, and Triangular game | top-1 identification | Hurt |
| Increase the mElo cyclic-vector dimension up to 8 (ablation) | MaxIn-mElo · Intransitive games | top-1 identification | Helped |
| Increase the mElo cyclic-vector dimension to 16 (ablation) | MaxIn-mElo · Intransitive games | top-1 identification | Hurt |
| Use batch size τ=1 (ablation) | MaxIn-Elo and MaxIn-mElo · Elo game and Kuhn-poker | top-1 identification | Hurt |
| Use a batch size around 0.5n to 1.0n (ablation) | MaxIn-Elo · Elo game | top-1 identification: 0.5n~1.0n | Helped |
Closest papers by meaning
- An Analysis of Elo Rating Systems via Markov Chains (NeurIPS 2024 · similarity 0.89)
- Active Ranking and Matchmaking, with Perfect Matchings (ICML 2024 · similarity 0.87)
- Neural Dueling Bandits: Preference-Based Optimization with Human Feedback (ICLR 2025 · similarity 0.86)
- EnMatch: Matchmaking for Better Player Engagement via Neural Combinatorial Optimization (AAAI 2024 · similarity 0.85)
- Eliciting Kemeny Rankings (AAAI 2024 · similarity 0.85)
- From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · similarity 0.84)
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