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Learning to Identify Top Elo Ratings: A Dueling Bandits Approach

AAAI 2022 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games · 10 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Select maximum-uncertainty pairs from a UCB-maintained set of promising players instead of random or uniform matchupsMaxIn-Elo · Real-world transitive gamescumulative regretHelped
Select maximum-uncertainty pairs from a UCB-maintained set of promising playersMaxIn-mElo · Six real-world intransitive gamescumulative regretHelped
Add a cyclic interaction vector to the Elo prediction modelMaxIn-mElo · Intransitive gamescumulative regretHelped
Replace repeated historical-data MLE with online SGD updatesMaxIn-Elo · Top-player identificationtime complexity: O(nT^2+n^2T) -> O(n^2T)Helped
Replace repeated historical-data MLE with online SGD updatesMaxIn-Elo · Top-player identificationmemory: O(nT) -> O(n^2)Helped
Set the exploration balance parameter to a smaller value (ablation)MaxIn-Elo · Top-1 identification on transitive gamestop-1 performanceMixed
Increase the exploration balance parameter (ablation)MaxIn-Elo · Top-k identification on transitive gamestop-k performanceMixed
Use γ=0.4 rather than the best-performing reported setting (ablation)MaxIn-Elo · Top-1 identification on Elo game and its variants, and Triangular gametop-1 identificationHurt
Increase the mElo cyclic-vector dimension up to 8 (ablation)MaxIn-mElo · Intransitive gamestop-1 identificationHelped
Increase the mElo cyclic-vector dimension to 16 (ablation)MaxIn-mElo · Intransitive gamestop-1 identificationHurt
Use batch size τ=1 (ablation)MaxIn-Elo and MaxIn-mElo · Elo game and Kuhn-pokertop-1 identificationHurt
Use a batch size around 0.5n to 1.0n (ablation)MaxIn-Elo · Elo gametop-1 identification: 0.5n~1.0nHelped

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