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Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes

NeurIPS 2019 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games · 17 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Gradient Descent with a fixed step sizeOnline learning in 2x2 zero-sum games with a unique fully mixed Nash equilibrium · 2x2 zero-sum gamesregret: O(\eta\cdot T) -> O(\sqrt{T})Helped
Use Gradient Descent with a fixed step sizeMatching Pennies · Matching Pennies, η=1, initial conditions y₁⁰=y₂⁰=(1,0)player 1 regret: \Theta(\sqrt{T})Mixed
Use Gradient Descent with a fixed step sizeOnline learning in 2x2 zero-sum games with a unique fully mixed Nash equilibrium · 2x2 zero-sum gamestime-average strategy convergenceHelped

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