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Research map / Optimization / Nonconvex and smooth optimization

Equilibrium learning in zero-sum games

Proves last-iterate and no-regret convergence of gradient dynamics to Nash and minmax equilibria.

88 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2017–2026) · an approach in Nonconvex and smooth optimization, keyword cluster “games · zero sum · player”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

24 papers in 2023–24 and 26 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic held steady, from 7.5% to 7.4%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 0162017: 2172018: 1182019: 5192020: 10202021: 10212022: 10222023: 15232024: 9242025: 15252026: 1126

Most cited paper of each year

Earliest papers here

What has been tried

60 papers here report 380 measured changes (a component added, removed or swapped, compared with a baseline): helped 65%, no clear effect 11%, hurt 18%, mixed 7%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
use warmstarting and a fixed number of LMO calls per iterationTwo-player Leduc poker and two-player Liar's Dice · Nash gapHelpedEfficient Learning in Polyhedral Games via Best-Response Oracles (AAAI 2024 · 1 citation)
Replace the negative entropy regularizer with a squared Euclidean regularizerA_δ (2×2 zero-sum game) · last-iterate duality gapat least c_2No clear effectFast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms (NeurIPS 2024 · 1 citation)
Use B_t = t^4 instead of B_t = d·t^4Zero-sum polymatrix games, bandit feedback · last-iterate convergence rate\Tilde{O}(d^{\frac{1}{5}}k^{-\frac{1}{5}}) -> \Tilde{O}(dk^{-\frac{1}{5}})MixedFrom Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · 0 citations)
Use non-vanishing friction instead of zero frictionSingle-player, two-action strict Nash game · strategy error decay rate\sim \exp\parens*{\Const - \frac{\step^2\horizon^2}{2(\step\fr+1)}}; \sim \exp\parens*{\Const - \frac{\step}{\fr}\run}HurtAccelerated Regularized Learning in Finite N-Person Games (NeurIPS 2024 · 0 citations)
Increase the number of sampled instances per iterationKuhn Poker and Liars Dice · duality gapHelpedReducing Variance of Stochastic Optimization for Approximating Nash Equilibria in Normal-Form Games (ICML 2025)

What reviewers will expect

Datasets and baselines named in the 19 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Baselines

  • fictitious play · 2 of 19 papers
  • accelerated optimistic gradient · 2 of 19 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 50 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 40 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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