Research map / Optimization / Nonconvex and smooth optimization
Strongly-Typed Agents are Guaranteed to Interact Safely
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use gradient descent in a safe convex game with smooth losses | Safe convex games · Safe convex games | Nash equilibrium convergence | Helped |
| Impose simultaneous factorization, commuting projections, and monotonic covariation | Gradient-based agents in strongly-typed games · Strongly-typed games | Safety | Helped |
| Use Newton's method on a strictly convex loss | Single-player open game · Strictly convex loss | Safety | Helped |
| Use feedback-alignment error signals satisfying the pseudoinverse condition | Neural network error propagation · Feedback alignment | Safety | Helped |
| Use kickback's truncated error signals | Neural network error propagation · Kickback | Safety | Helped |
| Use gradient descent in a zero-sum bilinear game | Two-player block game · Zero-sum bilinear game | Nash equilibrium convergence | Hurt |
| Use strong-typing rather than requiring a weighted potential game | Game safety analysis · Strongly-typed games | Safety | Helped |
| Treat potential-game structure alone as a safety guarantee | Potential games · Potential game example | Safety | Hurt |
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