Research map / Optimization / Nonconvex and smooth optimization
Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train with a min-max objective instead of minimizing average category loss | CNN fair classifier · Fashion-MNIST, worst-case category test count, gradient descent | correctly classified samples: 658.74 -> 750.04 | Helped |
| Add regularization to the inner maximization (ablation) | MinMax fair classifier · Fashion-MNIST, worst-case category test count, gradient descent | correctly classified samples: 750.04 -> 755.66 | Helped |
| Add regularization to the inner maximization (ablation) | MinMax fair classifier · Fashion-MNIST, worst-case category test count, Adam mini-batch | correctly classified samples: 711.64 -> 734.34 | Helped |
| Replace average-loss training with min-max training | CNN fair classifier · Fashion-MNIST, T-shirt/top test count, gradient descent | correctly classified samples: 850.72 -> 774.14 | Hurt |
| Use the proposed robust min-max formulation | Robust neural network training · Adversarial test accuracy, FGSM L∞ ε=0.2 | accuracy: 96.19% -> 97.04% | Helped |
| Use the proposed robust min-max formulation | Robust neural network training · Adversarial test accuracy, PGD^40 L∞ ε=0.4 | accuracy: 94.11% -> 94.22% | Helped |
| Use the proposed robust min-max formulation | Robust neural network training · Natural test accuracy | accuracy: 98.58% -> 98.20% | Hurt |
| Add regularization to the inner maximization (ablation) | MinMax fair classifier · Fashion-MNIST, training loss convergence | convergence smoothness | Helped |
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- Convergence of $\text{log}(1/\epsilon)$ for Gradient-Based Algorithms in Zero-Sum Games without the Condition Number: A Smoothed Analysis (NeurIPS 2024 · similarity 0.88)
- The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games (NeurIPS 2025 · similarity 0.87)
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