Research map / Optimization / Nonconvex and smooth optimization
A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use magnetic mirror descent for QRE solving | MMD · Normal-form and extensive-form games | convergence to QRE | Helped |
| Use behavioral-form MMD with action-value feedback | MMD · Kuhn Poker, 2x2 Abrupt Dark Hex, 4-Sided Liar's Dice, Leduc Poker | convergence to AQRE | Helped |
| Use MMD as a tabular self-play reinforcement learning algorithm | MMD · Tabular two-player zero-sum benchmarks | exploitability | Mixed |
| Use annealed temperature and stepsize with a constant magnet | MMD · Tabular two-player zero-sum benchmarks | exploitability | Helped |
| Use a moving magnet with constant temperature and stepsize | MMD · Tabular two-player zero-sum benchmarks | exploitability | Helped |
| Train for 10 million rather than 1 million time steps | MMD and NFSP · 3x3 Abrupt Dark Hex and Phantom Tic-Tac-Toe | approximate exploitability | Helped |
| Train PPO over time | PPO · 3x3 Abrupt Dark Hex and Phantom Tic-Tac-Toe | approximate exploitability | No clear effect |
| Replace PPO's adaptive forward-KL regularization with reverse-KL regularization | PPO-based MMD · 3x3 Abrupt Dark Hex and Phantom Tic-Tac-Toe | approximate exploitability | Helped |
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- Learning mirror maps in policy mirror descent (ICLR 2025 · similarity 0.87)
- Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach (NeurIPS 2025 · similarity 0.87)
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