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Efficient Learning in Polyhedral Games via Best-Response Oracles

AAAI 2024 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games · 1 citations (OpenAlex)

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Proposes Approximate Reflected OMD with away-step Frank-Wolfe as the proximal oracle, enabling game learning with only O(log t) best-response oracle calls per iteration, with O(log N / N) Nash convergence in zero-sum games and last-iterate linear convergence.

Problem

Learning and equilibrium computation in polyhedral games (normal-form and extensive-form) when the learner can only access a best-response / linear minimization oracle, where prior methods needed O(T) oracle calls per iteration or converged only at O(1/sqrt(N)).

Approach

Use reflected online mirror descent with Euclidean regularizer, implementing approximate proximal steps via away-step Frank-Wolfe, which converges linearly over polytopes; the RVU analysis still holds with approximate prox steps. New facial distance lower bounds for sequence-form, flow, and matching polytopes make the linear rate scale well.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use FW-ROMD instead of the compared existing algorithmstwo-player zero-sum equilibrium computation · Two-player Kuhn poker, two-player Leduc poker, and two-player Liar's DiceNash gapHelped
use FW-OMD instead of the compared algorithmsmultiplayer CCE computation · Three-player Kuhn poker, three-player Liar's Dice, and three-player Goofspiel (3 ranks)maximum individual average regretHelped
add optimismthe compared learning algorithms · Experimental gamesequilibrium error or average regretHelped
add optimism to FW-OMDFW-OMD in multiplayer CCE computation · Three-player gamesmaximum individual average regretHurt
use warmstarting and a fixed number of LMO calls per iteration (ablation)FW-ROMD · Two-player Leduc poker and two-player Liar's DiceNash gapHelped
use warmstarting and a fixed number of LMO calls per iteration (ablation)FW-OMD · Three-player Liar's Dice and three-player Goofspiel (3 ranks)maximum individual average regretHelped
use warmstarting and a fixed number of LMO calls per iteration (ablation)FW-ROMD or FW-OMD · Two-player and three-player Kuhn pokerequilibrium error or average regretNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Kuhn poker Leduc poker Liar's Dice Goofspiel

Benchmarks: Kuhn poker Leduc poker Liar's Dice Goofspiel (3 ranks)

Metrics: Nash gap average regret duality gap

Baselines: FTPL OFTPL fictitious play optimistic fictitious play best-response dynamics OFW FWOMD

Builds on: Frank-Wolfe away-step Frank-Wolfe optimistic FTPL RVU bounds reflected OMD

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