Research map / Optimization / Nonconvex and smooth optimization
On Last-Iterate Convergence Beyond Zero-Sum Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply OMD with an RVU regret bound in games with nonnegative sum of regrets | Constant-sum polymatrix and strategically zero-sum games · Constant-sum polymatrix and strategically zero-sum games | iterations to an approximate Nash equilibrium: O(1/epsilon^2) | Helped |
| Apply OMD with an RVU bound and bounded second-order path length | Constant-sum polymatrix and strategically zero-sum games · Constant-sum polymatrix and strategically zero-sum games | individual regret: O(1) | Helped |
| Allow different smooth regularizers for players | OMD in games with nonnegative sum of regrets · Games with nonnegative sum of regrets | iterations to an approximate Nash equilibrium: O(1/epsilon^2) | Helped |
| Use advanced prediction mechanisms, including recency-biased predictions | Optimistic learning dynamics · Games with nonnegative sum of regrets | bounded second-order path length | Helped |
| Use MD with a suitable regularizer in potential games | Potential games · Potential games | iterations to an approximate Nash equilibrium: O(1/epsilon^2) | Helped |
| Use OMWU with a sufficiently small learning rate | Potential games · Potential games | individual regret: O(1) | Helped |
| Require the potential to be concave | MD in potential games · Potential games with concave potential | potential suboptimality: O(1/T) | Helped |
| Extend the potential argument to games within delta of a potential game | MD in near-potential games · Near-potential games | equilibrium approximation: O(sqrt(delta))-Nash equilibrium | Helped |
| Use OGD when A^T B has strictly negative real eigenvalues | OGD in two-player continuous games · Two-player continuous games | convergence rate: linearly | Helped |
| Apply OGD beyond zero-sum games, including games with a coordination aspect | OGD in continuous games · General-sum continuous games | social welfare: 0; 2R^2 | Hurt |
| Perturb a zero-sum game by an arbitrarily small amount | OGD in two-player continuous games · Games arbitrarily close to zero-sum | convergence: ||A + B||_F <= epsilon | Hurt |
| Use OMD with Euclidean regularization in Kuhn and Leduc poker | OMD · Kuhn poker and Leduc poker | saddle-point gap | Helped |
Closest papers by meaning
- Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms (NeurIPS 2024 · similarity 0.94)
- Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions (NeurIPS 2026 · similarity 0.92)
- From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · similarity 0.92)
- The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback (ICML 2025 · similarity 0.92)
- Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games (ICLR 2025 · similarity 0.91)
- No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests (NeurIPS 2024 · similarity 0.91)
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