Research map / Optimization / Nonconvex and smooth optimization
Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms
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Shows that optimistic FTRL algorithms (including OMWU, Tsallis, log-barrier, squared Euclidean regularizers) lack forgetfulness and thus admit constant duality gap after 1/δ rounds on a 2x2 game, so no game-independent last-iterate rate exists for them, unlike OGDA.
Problem
Whether the slow, game-dependent last-iterate convergence of optimistic multiplicative weights update (OMWU) in zero-sum games is inherent or an artifact of loose analysis, compared with OGDA's O(1/sqrt(T)) last-iterate rate.
Approach
Identifies a broad class of optimistic FTRL algorithms that do not forget past losses quickly and constructs a 2x2 hard game A_delta whose Nash equilibrium lies O(delta) from the boundary; the dynamics cycle with constant duality gap for ~1/delta rounds, and the result extends to 2n x 2n games by duplication.
Key results
- For OFTRL with entropy, Tsallis, log-barrier, or squared Euclidean regularizers (constant step size eta <= 1/(4L)), for any small delta there is a 2x2 zero-sum game where the last-iterate duality gap is at least a constant c_2 at some iteration t >= c_1/(3 eta L delta), so no rate f(d1,d2,T) with f-
- The negative result extends to 2n x 2m games for entropy regularizer by duplicating actions, with duality gap at least c_2 n^{-alpha}.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use OFTRL with a negative entropy regularizer (OMWU) | OMWU self-play · A_δ (2×2 zero-sum game) | last-iterate duality gap: at least c_2 at an iteration t ≥ c_1/(3ηLδ) | Hurt |
| Use OFTRL with a squared Euclidean regularizer instead of OGDA | Optimistic game-learning dynamics · A_δ (2×2 zero-sum game) | last-iterate duality gap: at least c_2 | Hurt |
| Replace the negative entropy regularizer with a squared Euclidean regularizer (ablation) | OFTRL · A_δ (2×2 zero-sum game) | last-iterate duality gap: at least c_2 | No clear effect |
| Replace the negative entropy regularizer with a log regularizer (ablation) | OFTRL · A_δ (2×2 zero-sum game) | last-iterate duality gap: at least c_2 | No clear effect |
| Replace the negative entropy regularizer with Tsallis entropy (ablation) | OFTRL · A_δ (2×2 zero-sum game) | last-iterate duality gap: at least c_2 | No clear effect |
| Use optimistic OMD/OGDA rather than non-forgetful OFTRL | Two-player zero-sum game self-play · Two-player zero-sum games | last-iterate duality gap: O(1/√T) | Helped |
| Extend OFTRL dynamics to duplicated, rescaled 2n-action games | OFTRL with Euclidean, entropy, Tsallis, or log regularizer · Â_δ (2n×2n zero-sum game) | last-iterate duality gap: at least c_2 n^{-α} | Hurt |
Surprising findings
- OMWU, despite its superior regret properties over OGDA, provably cannot achieve a game-independent polynomial last-iterate rate, contrary to a common belief.
- Forgetfulness, not regret, governs last-iterate speed: OFTRL cycles with shrinking semi-ellipses while OGDA spirals quickly to equilibrium.
Limitations
- Results hold only for fixed (constant) step sizes; dynamic step sizes are conjectured but not proven.
- Lower bound concerns last iterate only; best-iterate rates for OMWU/OFTRL are left open.
- Analysis of the 2n x 2n extension does not cover Euclidean and log regularizers due to differing row/column rescaling.
Experimental setup
Metrics: duality gap
Baselines: OGDA
Builds on: OMWU OGDA optimistic FTRL optimistic mirror descent
Closest papers by meaning
- On Last-Iterate Convergence Beyond Zero-Sum Games (ICML 2022 · similarity 0.94)
- From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · similarity 0.93)
- When and Why is Optimistic Multiplicative Weights Slow? The Geometry of Energy Dissipation (NeurIPS 2026 · similarity 0.92)
- Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions (NeurIPS 2026 · similarity 0.92)
- Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games (ICLR 2025 · similarity 0.91)
- The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback (ICML 2025 · similarity 0.91)
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