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Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

NeurIPS 2024 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games · 1 citations (OpenAlex)

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Shows that optimistic FTRL algorithms (including OMWU, Tsallis, log-barrier, squared Euclidean regularizers) lack forgetfulness and thus admit constant duality gap after 1/δ rounds on a 2x2 game, so no game-independent last-iterate rate exists for them, unlike OGDA.

Problem

Whether the slow, game-dependent last-iterate convergence of optimistic multiplicative weights update (OMWU) in zero-sum games is inherent or an artifact of loose analysis, compared with OGDA's O(1/sqrt(T)) last-iterate rate.

Approach

Identifies a broad class of optimistic FTRL algorithms that do not forget past losses quickly and constructs a 2x2 hard game A_delta whose Nash equilibrium lies O(delta) from the boundary; the dynamics cycle with constant duality gap for ~1/delta rounds, and the result extends to 2n x 2n games by duplication.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use OFTRL with a negative entropy regularizer (OMWU)OMWU self-play · A_δ (2×2 zero-sum game)last-iterate duality gap: at least c_2 at an iteration t ≥ c_1/(3ηLδ)Hurt
Use OFTRL with a squared Euclidean regularizer instead of OGDAOptimistic game-learning dynamics · A_δ (2×2 zero-sum game)last-iterate duality gap: at least c_2Hurt
Replace the negative entropy regularizer with a squared Euclidean regularizer (ablation)OFTRL · A_δ (2×2 zero-sum game)last-iterate duality gap: at least c_2No clear effect
Replace the negative entropy regularizer with a log regularizer (ablation)OFTRL · A_δ (2×2 zero-sum game)last-iterate duality gap: at least c_2No clear effect
Replace the negative entropy regularizer with Tsallis entropy (ablation)OFTRL · A_δ (2×2 zero-sum game)last-iterate duality gap: at least c_2No clear effect
Use optimistic OMD/OGDA rather than non-forgetful OFTRLTwo-player zero-sum game self-play · Two-player zero-sum gameslast-iterate duality gap: O(1/√T)Helped
Extend OFTRL dynamics to duplicated, rescaled 2n-action gamesOFTRL with Euclidean, entropy, Tsallis, or log regularizer · Â_δ (2n×2n zero-sum game)last-iterate duality gap: at least c_2 n^{-α}Hurt

Surprising findings

Limitations

Experimental setup

Metrics: duality gap

Baselines: OGDA

Builds on: OMWU OGDA optimistic FTRL optimistic mirror descent

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