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Research map / Multi-agent systems and games / Games and equilibria

Opponent modeling in competitive games

Shapes and adapts to opponents in two-player games via auto-curricula and strategy representations.

75 accepted papers at ICML, NeurIPS, ICLR, CVPR and AAAI (2016–2026) · an approach in Games and equilibria, keyword cluster “game · player · sum”

State History Tried Checklist Preprints Who Export

Where it stands

Not enough benchmark data Fewer than four papers report the same benchmark, so there is no record to follow.

21 papers in 2023–24 and 10 in 2025–26 (at ICML, NeurIPS, ICLR, CVPR and AAAI); its share of the topic shrank, from 16.5% to 7.0%.

How this is decided

A benchmark is tracked when at least four papers of this approach report their own method on the same dataset and metric in at least two different years. Its record is the best number reported up to 2024 compared with the best reported in 2025–26: still improving means at least 1% better, flat means at most 0.2% better with at least two papers from 2025–26 trying. Numbers on a different scale from the rest (a fraction among percentages) and far outliers are left out. Results come from different papers with different setups, so they are signals, not head-to-head comparisons. The share of papers is counted at ICML, NeurIPS, ICLR, CVPR and AAAI.

How it got here

2016: 2162017: 2172018: 3182019: 8192020: 11202021: 10212022: 8222023: 11232024: 10242025: 5252026: 526

Most cited paper of each year

Earliest papers here

What has been tried

64 papers here report 504 measured changes (a component added, removed or swapped, compared with a baseline): helped 65%, no clear effect 9%, hurt 20%, mixed 6%. Papers mostly publish changes that helped, so "helped" is over-represented.

Ablations in recent papers

What was changedMeasured onResultEffectPaper
Replace the proposed coalition-size distribution with uniform sampling over sizes 2 to n-2Synthetic and explainability games · MSENo clear effectApproximating the Shapley Value without Marginal Contributions (AAAI 2024 · 28 citations)
Train the discussion policy with RL instead of prompting the LLM to choose tacticsThree-player ONUW · NashConvHelpedLearning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf (NeurIPS 2024 · 2 citations)
Replace the discount-based regularizer with a $1/(1+t)$ regularizerAdvantage Alignment implementation · performanceHurtAdvantage Alignment Algorithms (ICLR 2025 · 1 citation)
Mask class names and remove comments and docstringsSPARC Masked · accuracyNo clear effectEvaluating LLMs in Open-Source Games (NeurIPS 2025 · 0 citations)
Add the exploration rewardPO-Overcooked · Success rate0.173 ± 0.016 -> 0.553 ± 0.029HelpedFast Peer Adaptation with Context-aware Exploration (ICML 2024 · 0 citations)
Replace the standard MCTS with fixed-depth search and Logit-equilibrium backupSimultaneous games · performanceHelpedMastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games (ICML 2024 · 0 citations)

What reviewers will expect

Datasets and baselines named in the 7 papers of this approach from 2025–2026 that have a full-text summary. Leaving out the common ones is a frequent review question.

Baselines

  • PPO · 2 of 7 papers

Recent preprints

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    Who publishes on it

    Institutions on the most papers of this approach since 2023 (of 31 papers; from OpenAlex and the papers' affiliations).

    Use it

    Download BibTeX of 39 key papersOpen the topic in the interactive map

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    Same keyword cluster

    Elsewhere in the topic

    Benchmark numbers, ablations and baseline numbers are extracted by AI from each paper's full text and can be wrong; the paper is the authority. Data: results index of 2026-11-02, citation counts from OpenAlex (2026-10-09).

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