Research map / Multi-agent systems and games / Games and equilibria
MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a joint regret-based curriculum over environment–co-player pairs | MAESTRO · LaserTag, OOD human-designed levels | round-robin return | Helped |
| Use a joint regret-based curriculum over environment–co-player pairs | MAESTRO · MultiCarRacing, F1 tracks | robustness | Helped |
| Train on randomized environments with a joint autocurriculum instead of only the target environment | MAESTRO versus specialist agents · LaserTag and MultiCarRacing target environments | cross-play performance | Helped |
| Select co-players uniformly at random instead of prioritizing them by per-environment regret (ablation) | MAESTRO-R · LaserTag and MultiCarRacing | sample-efficiency and robustness | Hurt |
| Select co-players using PFSP win-rate prioritization instead of per-environment regret (ablation) | MAESTRO-P · LaserTag and MultiCarRacing | sample-efficiency and robustness | Hurt |
Closest papers by meaning
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- No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery (NeurIPS 2024 · similarity 0.87)
- Adversarial Environment Design via Regret-Guided Diffusion Models (NeurIPS 2024 · similarity 0.87)
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